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4E Creature Collection from Fiery Dragon
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<blockquote data-quote="Twowolves" data-source="post: 4757909" data-attributes="member: 18093"><p>Hey, I like those initials you got there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Well, look at the timeline of releases for the 3.0/3.5 setting. First was R&RI, and the "setting" was in the spell description intro fluff, the magic item descriptions, and the PrCs. Then a gazeteer, thin on everything. Then Mithril/Holofaust/Burok Torn gave us microcosms of the setting. The Campaign setting book for Ghelspad had a lot of info in it, but by then, the details for any given region were spread out between the Campaign Setting book, the Gazeteer, the Player's Guide books, two Relics & Ritual books, 3 novels, and a dozen City/Regional books. </p><p></p><p>Take the Vigils, for example (why Vesh wasn't make THE "point of light" campaign example I'll never understand). There is info about them in R&RI, the gazeteer, the CS, the Player's Guide to Rangers and Rogues and even more in the Player's Guide to Wizards, Bards and Sorcerers! Not to mention the two "Vigil Watch" sourcebooks. When I want to use these guys, I have to cross referrence almost a dozen books (I've taken to using notecards with page references on them).</p><p></p><p>A 4th ed "clean up" of this would still be of value to me. So much information on this setting is scattered to the winds, dished out in dribs and drabs over 2 dozen books and several years. Tying it together, using something like the 3rd ed Forgotten Realms CS as a guide to layout perhaps, would be awesome. The 4th ed rule bits ought to (IMHO) bring things like the 9 major gods and their clerics, the defeated titans and their druids, Vigilants, RuneMasters, Blood Witches, Holofaust Necromancers, Calastian Dragon Riders and Black Dragoons, all these major flavors of the setting up to date. The essential elements to play the sorts of characters (and their foes) that make the setting unique should be the "crunch", but the consolidation and perhaps the advancing of the timeline (if you were so inclined) would be of value no matter what edition rules we play with.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 4757909, member: 18093"] Hey, I like those initials you got there ;) Well, look at the timeline of releases for the 3.0/3.5 setting. First was R&RI, and the "setting" was in the spell description intro fluff, the magic item descriptions, and the PrCs. Then a gazeteer, thin on everything. Then Mithril/Holofaust/Burok Torn gave us microcosms of the setting. The Campaign setting book for Ghelspad had a lot of info in it, but by then, the details for any given region were spread out between the Campaign Setting book, the Gazeteer, the Player's Guide books, two Relics & Ritual books, 3 novels, and a dozen City/Regional books. Take the Vigils, for example (why Vesh wasn't make THE "point of light" campaign example I'll never understand). There is info about them in R&RI, the gazeteer, the CS, the Player's Guide to Rangers and Rogues and even more in the Player's Guide to Wizards, Bards and Sorcerers! Not to mention the two "Vigil Watch" sourcebooks. When I want to use these guys, I have to cross referrence almost a dozen books (I've taken to using notecards with page references on them). A 4th ed "clean up" of this would still be of value to me. So much information on this setting is scattered to the winds, dished out in dribs and drabs over 2 dozen books and several years. Tying it together, using something like the 3rd ed Forgotten Realms CS as a guide to layout perhaps, would be awesome. The 4th ed rule bits ought to (IMHO) bring things like the 9 major gods and their clerics, the defeated titans and their druids, Vigilants, RuneMasters, Blood Witches, Holofaust Necromancers, Calastian Dragon Riders and Black Dragoons, all these major flavors of the setting up to date. The essential elements to play the sorts of characters (and their foes) that make the setting unique should be the "crunch", but the consolidation and perhaps the advancing of the timeline (if you were so inclined) would be of value no matter what edition rules we play with. [/QUOTE]
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