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<blockquote data-quote="2WS-Steve" data-source="post: 4310677" data-attributes="member: 3289"><p>For that sort of license based on a setting, you're right. But licenses based on using a rules system or engine in order to express your original fictional content do not ordinarily have going-forward restrictions.</p><p></p><p>For instance, you can get a Savage Worlds game system license by dealing with the company, then publish "Occam's Razor -- The Simplest Fantasy World Possible" under it, and if that license expires go on to publish the same setting under your own rules or using some other licensed system, including the OGL.</p><p></p><p>Computer game publishers do this a lot too -- use the Quake 2 engine for, say, Deus Ex -- and the game engine remains the property of the Quake people, but the fictional world of Deus Ex belongs to the people who made that game.</p><p></p><p>By saying that if you use the GSL to publish your Occam's Razor fantasy world, you will no longer be able to use your original IP to produce anything using the OGL, which is unusually (and overbearingly) restrictive for a game system license.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 4310677, member: 3289"] For that sort of license based on a setting, you're right. But licenses based on using a rules system or engine in order to express your original fictional content do not ordinarily have going-forward restrictions. For instance, you can get a Savage Worlds game system license by dealing with the company, then publish "Occam's Razor -- The Simplest Fantasy World Possible" under it, and if that license expires go on to publish the same setting under your own rules or using some other licensed system, including the OGL. Computer game publishers do this a lot too -- use the Quake 2 engine for, say, Deus Ex -- and the game engine remains the property of the Quake people, but the fictional world of Deus Ex belongs to the people who made that game. By saying that if you use the GSL to publish your Occam's Razor fantasy world, you will no longer be able to use your original IP to produce anything using the OGL, which is unusually (and overbearingly) restrictive for a game system license. [/QUOTE]
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