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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E d20 Superheroes - I want that too!
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<blockquote data-quote="Vigilance" data-source="post: 4195924" data-attributes="member: 4275"><p>No superhero GAMERS are famously unwilling to accept classes their superhero games. Not the same thing.</p><p></p><p>For example, there are many, many superheroes who fit into a class structure as far as I'm concerned.</p><p></p><p>For example, looking at DC, it's especially easy. Superman clearly has a class, and supergirl, superboy et al. are clearly in the "Last Scion of Krypton" class at a lower level.</p><p></p><p>Similarly, you could say Batman is the iconic Dark Knight and that Batman, Nightwing, Robin etc are lower level members of that class.</p><p></p><p>All speedsters tend to have very similar ability sets, and there seems to be a baseline set of abilities and skills learned by the graduates of Xavier's academy as well. </p><p></p><p>In short, there's absolutely nothing to suggest that a flexible class based system is less suited for supers than it is for fantasy.</p><p></p><p>It's just that most fantasy gamers reconciled themselves to the inherent wonkiness in class-based systems long ago, while gamers who eschewed classes saw supers games as their haven.</p><p></p><p>Most gamers I knew listed no classes as a reason they played Champions. Is that genre? Or is that because Hero was about the only game in town that didn't have classes back then? </p><p></p><p>Those same gamers listed their reasons for playing Fantasy Hero as no classes too, if that gives you a hint <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 4195924, member: 4275"] No superhero GAMERS are famously unwilling to accept classes their superhero games. Not the same thing. For example, there are many, many superheroes who fit into a class structure as far as I'm concerned. For example, looking at DC, it's especially easy. Superman clearly has a class, and supergirl, superboy et al. are clearly in the "Last Scion of Krypton" class at a lower level. Similarly, you could say Batman is the iconic Dark Knight and that Batman, Nightwing, Robin etc are lower level members of that class. All speedsters tend to have very similar ability sets, and there seems to be a baseline set of abilities and skills learned by the graduates of Xavier's academy as well. In short, there's absolutely nothing to suggest that a flexible class based system is less suited for supers than it is for fantasy. It's just that most fantasy gamers reconciled themselves to the inherent wonkiness in class-based systems long ago, while gamers who eschewed classes saw supers games as their haven. Most gamers I knew listed no classes as a reason they played Champions. Is that genre? Or is that because Hero was about the only game in town that didn't have classes back then? Those same gamers listed their reasons for playing Fantasy Hero as no classes too, if that gives you a hint ;) Chuck [/QUOTE]
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4E d20 Superheroes - I want that too!
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