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4e death of creative spell casting?
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<blockquote data-quote="sidonunspa" data-source="post: 3765042" data-attributes="member: 4360"><p>Back on the Wotc boards I was responding to Chris Thomasson’s last blog, I wanted to post my thoughts here to see what you all think.</p><p></p><p></p><p>When Chris was talking about his home game I came to the realization that 4e will be the final death blow for creative spell casting. You know; good old thinking outside of the box which separated the good casters from the bad. The kind of ideas which would cause the GM’s jaw to drop and turn the tide of a battle. </p><p></p><p></p><p>The only thing I miss about 1.0 and 2.0 D&D, spell casters where able to think outside the box when it came to using their spells.</p><p></p><p></p><p>Now with 3.X and coming 4e, spells have become so formulated that the “thinking outside the box” which made playing spell casters so fun in the old additions is pretty much dead… </p><p></p><p></p><p>There just seems to be no more room for creative spell casting. Spells do X, Y, and Z and that’s all.</p><p></p><p></p><p>Example: One of my favorite memories involved creative spell casting happened when I was playing a 2e campaign way back; I was playing a wizard and somehow got separated from the party. I walked into a room and found I was vastly outnumbered 6 to one (Half-Orc Mercenaries we were sent to stop). In an act of desperation I casted a wall of ice on the floor (covering the entire room in a 1” thick slab of Ice, causing everyone to make checks to keep standing) then the following round I cast lightning bolt… into the slab of ice. Needless to say everyone in the room was fried (including myself) Thank god I had a ring of regeneration. (Which in our home game would turn to dust if it ever brought you back from the dead)</p></blockquote><p></p>
[QUOTE="sidonunspa, post: 3765042, member: 4360"] Back on the Wotc boards I was responding to Chris Thomasson’s last blog, I wanted to post my thoughts here to see what you all think. When Chris was talking about his home game I came to the realization that 4e will be the final death blow for creative spell casting. You know; good old thinking outside of the box which separated the good casters from the bad. The kind of ideas which would cause the GM’s jaw to drop and turn the tide of a battle. The only thing I miss about 1.0 and 2.0 D&D, spell casters where able to think outside the box when it came to using their spells. Now with 3.X and coming 4e, spells have become so formulated that the “thinking outside the box” which made playing spell casters so fun in the old additions is pretty much dead… There just seems to be no more room for creative spell casting. Spells do X, Y, and Z and that’s all. Example: One of my favorite memories involved creative spell casting happened when I was playing a 2e campaign way back; I was playing a wizard and somehow got separated from the party. I walked into a room and found I was vastly outnumbered 6 to one (Half-Orc Mercenaries we were sent to stop). In an act of desperation I casted a wall of ice on the floor (covering the entire room in a 1” thick slab of Ice, causing everyone to make checks to keep standing) then the following round I cast lightning bolt… into the slab of ice. Needless to say everyone in the room was fried (including myself) Thank god I had a ring of regeneration. (Which in our home game would turn to dust if it ever brought you back from the dead) [/QUOTE]
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