Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
4e death of creative spell casting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="olshanski" data-source="post: 3765191" data-attributes="member: 7441"><p>Based on a perusal of the WOTC boards, I think that most "creative spellcasting" revolves around rules ignorance on the part of DMs or Players or Both.</p><p></p><p>A lot of "creative spellcasting" is often allowed to work once, but then never again when the DM realizes that it is broken..</p><p></p><p>I know that some of these examples below are strictly forbidden in the rules, but I've seen most of them cited as "creative spellcasting" at one time or another, in which the DM allowed the player to get away with it because it sounded creative and cool.</p><p></p><p>1: cast a light spell in someone's eyes to blind them.</p><p>2: cast silence on an arrow, then shoot it into the target.</p><p>3: summon an elephant in midair above your enemy</p><p>4: summon a wall of stone in midair above your enemy</p><p>5: use dimension door to appear inside your enemy, bursting them from the inside.</p><p>6: use create water to create water inside a person's lungs and drown them.</p><p>7: use gas form to go inside a creature and then become solid to kill them.</p><p>8: use "enlarge person" to crush someone inside a corridor that they cannot fit in.</p><p>9: use polymorph self to do a lot of stuff.</p><p>10: summon an efreet and get a wish.</p><p>11: cast "freedom of movement" on a ship in an ocean, so that it would fall down through the water as if the water were air and smash to pieces on the ocean floor, 3 miles below.</p><p>12: cast "wall of force" in midair so that a flying dragon would crash into it and take 1d6 points of damage per 10' of movement.</p><p>13 cast levitate on an opponent to take them out of combat, perhaps later dismissing the spell so they fall to their death. </p><p></p><p>and many others.</p><p></p><p>I am fine with removing "creative spellcasting". Keep your creativity for roleplaying or for tactics... everyone should have the same knowledge about how spells work (DMs and Players) and if spells work in ways that one or the other is unaware of, that sounds like poor game design.</p></blockquote><p></p>
[QUOTE="olshanski, post: 3765191, member: 7441"] Based on a perusal of the WOTC boards, I think that most "creative spellcasting" revolves around rules ignorance on the part of DMs or Players or Both. A lot of "creative spellcasting" is often allowed to work once, but then never again when the DM realizes that it is broken.. I know that some of these examples below are strictly forbidden in the rules, but I've seen most of them cited as "creative spellcasting" at one time or another, in which the DM allowed the player to get away with it because it sounded creative and cool. 1: cast a light spell in someone's eyes to blind them. 2: cast silence on an arrow, then shoot it into the target. 3: summon an elephant in midair above your enemy 4: summon a wall of stone in midair above your enemy 5: use dimension door to appear inside your enemy, bursting them from the inside. 6: use create water to create water inside a person's lungs and drown them. 7: use gas form to go inside a creature and then become solid to kill them. 8: use "enlarge person" to crush someone inside a corridor that they cannot fit in. 9: use polymorph self to do a lot of stuff. 10: summon an efreet and get a wish. 11: cast "freedom of movement" on a ship in an ocean, so that it would fall down through the water as if the water were air and smash to pieces on the ocean floor, 3 miles below. 12: cast "wall of force" in midair so that a flying dragon would crash into it and take 1d6 points of damage per 10' of movement. 13 cast levitate on an opponent to take them out of combat, perhaps later dismissing the spell so they fall to their death. and many others. I am fine with removing "creative spellcasting". Keep your creativity for roleplaying or for tactics... everyone should have the same knowledge about how spells work (DMs and Players) and if spells work in ways that one or the other is unaware of, that sounds like poor game design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4e death of creative spell casting?
Top