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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e death of creative spell casting?
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<blockquote data-quote="grimslade" data-source="post: 3765680" data-attributes="member: 6061"><p>There will always be creative uses for spells no matter how tight the rules. I remeber playing at an Living Greyhawk table where the GM claimed (half joking) that Servant Swarm was broken. The wizard player was extremely creative and well within the rules. He just sized up the situation and applied a spell that took advantage of it. That will not change even with at will or per encounter stuff. </p><p>I was worried by Chris Thomassons blog post about the quirky side effects of spells. Leave the quirk but conform it to the rules. All WotC needs to do is a little editting to catch spell artifacts, like Wind Walk providing an 80% chance of hiding in clouds or mist if you are dressed in white. In 3E that should have been a bonus to hide or concealment, but still fully emulatable in the rules. </p><p>I too am really curious about how illusions will be adjudicated in 4E. I love Illusionists and really liked the Beguiler from PHB II. I can see where some things can fit into the whole at will and per encounter. Distract and Daze could be at will. Specific illusions like Illusionary Wall and Net of Shadows could be per encounter. The meat of illusions, Major and Minor Image, though I can only see as per day Vancian spells. We shall see I suppose.</p></blockquote><p></p>
[QUOTE="grimslade, post: 3765680, member: 6061"] There will always be creative uses for spells no matter how tight the rules. I remeber playing at an Living Greyhawk table where the GM claimed (half joking) that Servant Swarm was broken. The wizard player was extremely creative and well within the rules. He just sized up the situation and applied a spell that took advantage of it. That will not change even with at will or per encounter stuff. I was worried by Chris Thomassons blog post about the quirky side effects of spells. Leave the quirk but conform it to the rules. All WotC needs to do is a little editting to catch spell artifacts, like Wind Walk providing an 80% chance of hiding in clouds or mist if you are dressed in white. In 3E that should have been a bonus to hide or concealment, but still fully emulatable in the rules. I too am really curious about how illusions will be adjudicated in 4E. I love Illusionists and really liked the Beguiler from PHB II. I can see where some things can fit into the whole at will and per encounter. Distract and Daze could be at will. Specific illusions like Illusionary Wall and Net of Shadows could be per encounter. The meat of illusions, Major and Minor Image, though I can only see as per day Vancian spells. We shall see I suppose. [/QUOTE]
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4e death of creative spell casting?
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