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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e death of creative spell casting?
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<blockquote data-quote="Lanefan" data-source="post: 3765683" data-attributes="member: 29398"><p>Part of the problem is things now defined as "creative" were standard procedure in older editions, the best example being the use of 'Light' to blind someone. (I'm still not at all sure why Light and Darkness had their range reduced to touch in 3e, nor why 'Light' had its level reduced; didn't it work fine before?) Another example noted above as "creative" was putting 'Silence' on an arrow and shooting it - well, that again sounds like quasi-standard procedure (though a rock or coin is more commonly used in my games). And when someone who is used to playing older editions tries the same thing in 3e and the DM says it can't be done, there's an argument.</p><p></p><p>Now, some of the tricks noted above e.g. creating water in a living being were illegal in older editions as well, while some others e.g. summoning an elephant in mid-air can easily be houseruled out by any DM.</p><p></p><p>The real place where creativity has been largely squeezed out is with illusions. In 1e, a Spectral Force (now called Major Image or something like that; the 3rd-level one) affected all 5 senses...including *touch*, which meant a cunning illusionist could actually make people think they were taking damage from illusions; and even if an illusion was not being used to cause damage, someone failing to disbelieve an illusionary wall would be able to "feel" it and even poke and prod at it looking for secret doors! (of course, the illusionist would have to supply the requisite "bonk, bonk" sounds from the poking and prodding as part of the illusion) Now, such illusions only affect vision, hearing, and smell (but why not taste???), which really cuts down the options and makes offensive illusion-casting a thing of the past.</p><p></p><p>People complaining wizards have nothing to do once their spells are cast should play illusionists under the old system...you could generate an illusionary warrior and send it charging into melee...if the foe failed to disbelieve (or didn't try) it'd be treated as another opponent that could even do 'damage' on a lucky swing, until it got hit, whereupon it (usually) vanished. Your one illusion could give a whole combat's worth of fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3765683, member: 29398"] Part of the problem is things now defined as "creative" were standard procedure in older editions, the best example being the use of 'Light' to blind someone. (I'm still not at all sure why Light and Darkness had their range reduced to touch in 3e, nor why 'Light' had its level reduced; didn't it work fine before?) Another example noted above as "creative" was putting 'Silence' on an arrow and shooting it - well, that again sounds like quasi-standard procedure (though a rock or coin is more commonly used in my games). And when someone who is used to playing older editions tries the same thing in 3e and the DM says it can't be done, there's an argument. Now, some of the tricks noted above e.g. creating water in a living being were illegal in older editions as well, while some others e.g. summoning an elephant in mid-air can easily be houseruled out by any DM. The real place where creativity has been largely squeezed out is with illusions. In 1e, a Spectral Force (now called Major Image or something like that; the 3rd-level one) affected all 5 senses...including *touch*, which meant a cunning illusionist could actually make people think they were taking damage from illusions; and even if an illusion was not being used to cause damage, someone failing to disbelieve an illusionary wall would be able to "feel" it and even poke and prod at it looking for secret doors! (of course, the illusionist would have to supply the requisite "bonk, bonk" sounds from the poking and prodding as part of the illusion) Now, such illusions only affect vision, hearing, and smell (but why not taste???), which really cuts down the options and makes offensive illusion-casting a thing of the past. People complaining wizards have nothing to do once their spells are cast should play illusionists under the old system...you could generate an illusionary warrior and send it charging into melee...if the foe failed to disbelieve (or didn't try) it'd be treated as another opponent that could even do 'damage' on a lucky swing, until it got hit, whereupon it (usually) vanished. Your one illusion could give a whole combat's worth of fun. :) Lanefan [/QUOTE]
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