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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e death of creative spell casting?
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<blockquote data-quote="Nebulous" data-source="post: 3766245" data-attributes="member: 31465"><p>I also don't think that 4e is necessarily killing the creative use of spells. If anything, i think they need to take a step back and look closely at what the plethora of magic has become in 3.x: basically, just dealing damage by various energies/materials. That's an over-simplification of course, the game can do much more, but my "feeling" with the core books is that the magic is not as much fun as it used to be. Now, Arcana Evolved IS fun, mostly because it offers great flexibility, and forces the player to think of how he will juggle his spell selection. On top of that, AE offers some really interesting spells (such as Object/Location Loresight). </p><p></p><p>I'm just happy to hear that they're actively trying to prevent the mage from being useless once his magic runs out. That to me is a huge step forward, and something even Arcana Evolved suffered from. </p><p></p><p>With all that said, i do have a fondness for 2nd edition magic, it's inconsistencies and loopholes included. Spells were often long and complicated, and while 3rd edition did a good job of stamping out some of the problems, at the same time, sometimes those very problems were fun to exploit and wrap your head around. Even if it did take a Physics book. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nebulous, post: 3766245, member: 31465"] I also don't think that 4e is necessarily killing the creative use of spells. If anything, i think they need to take a step back and look closely at what the plethora of magic has become in 3.x: basically, just dealing damage by various energies/materials. That's an over-simplification of course, the game can do much more, but my "feeling" with the core books is that the magic is not as much fun as it used to be. Now, Arcana Evolved IS fun, mostly because it offers great flexibility, and forces the player to think of how he will juggle his spell selection. On top of that, AE offers some really interesting spells (such as Object/Location Loresight). I'm just happy to hear that they're actively trying to prevent the mage from being useless once his magic runs out. That to me is a huge step forward, and something even Arcana Evolved suffered from. With all that said, i do have a fondness for 2nd edition magic, it's inconsistencies and loopholes included. Spells were often long and complicated, and while 3rd edition did a good job of stamping out some of the problems, at the same time, sometimes those very problems were fun to exploit and wrap your head around. Even if it did take a Physics book. :) [/QUOTE]
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4e death of creative spell casting?
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