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D&D Older Editions, OSR, & D&D Variants
4e death of creative spell casting?
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<blockquote data-quote="apoptosis" data-source="post: 3766968" data-attributes="member: 3226"><p>The quest for balance is good if that is what is important to you and of course by what you define as balance.</p><p></p><p>The most balanced game would have every character at the same level capable of the exact same thing (obviously this not what anyone is calling for, though some games do this and the flavor is just the player describing how things are done with little mechanical effect).</p><p></p><p>For me the aesthetics of the game trump balance every time. Now incredible imbalance can impact the aesthetics, so that is the worry, not the balance in of itself.</p><p></p><p>I think it really delves into how much you want D&D to be a game and how much you want it to be an world/roleplaying immersion and how much the two conflict (with some people not at all, with others a lot).</p><p></p><p>Wizards being more powerful than fighters doesnt bother me in the least; as a matter of fact i would far and away prefer this, it coincides with my aesthetics of a fantasy world which is what i hope a game I run can translate well.</p><p></p><p> Though i would want wizards to have to pay in some way for the extra power (spell slots was one way, maybe not the best); risky spellcasting, long-term harm are other ways to make a caster pay for using magic.</p><p></p><p>Apoptosis</p></blockquote><p></p>
[QUOTE="apoptosis, post: 3766968, member: 3226"] The quest for balance is good if that is what is important to you and of course by what you define as balance. The most balanced game would have every character at the same level capable of the exact same thing (obviously this not what anyone is calling for, though some games do this and the flavor is just the player describing how things are done with little mechanical effect). For me the aesthetics of the game trump balance every time. Now incredible imbalance can impact the aesthetics, so that is the worry, not the balance in of itself. I think it really delves into how much you want D&D to be a game and how much you want it to be an world/roleplaying immersion and how much the two conflict (with some people not at all, with others a lot). Wizards being more powerful than fighters doesnt bother me in the least; as a matter of fact i would far and away prefer this, it coincides with my aesthetics of a fantasy world which is what i hope a game I run can translate well. Though i would want wizards to have to pay in some way for the extra power (spell slots was one way, maybe not the best); risky spellcasting, long-term harm are other ways to make a caster pay for using magic. Apoptosis [/QUOTE]
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4e death of creative spell casting?
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