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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e death of creative spell casting?
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<blockquote data-quote="apoptosis" data-source="post: 3767033" data-attributes="member: 3226"><p>If this is directed at me, i was responding to another post about balance.</p><p></p><p>I think you can have flavor and balance in a completely generic system, it would be that the flavor has no mechanical impact, stake-setting systems have been doing this for awhile. Fighter character and wizard character describe what they are attempting to accomplish (say kill a dragon), roll the dice (same dice same chance of success) and explain how the action occured through their paradigm - wizard cast lighting bolt and kills it, fighter chops its head off (you have flavor and balance); but many people would find this to be somewhat boring.</p><p></p><p>What I said is that balance will always be less important to me than the aesthetics of the world/story/game etc. The lack of balance can impact the aesthetics and that is what is important to me, not so much the balance itself (though taken to an extreme ti could be a problem).</p><p></p><p>No reason to make wizards higher level in the world (and that has other implications on hitpoints etc.) - you can just make spells more powerful than the corresponding mundane equivalent (fireball vs sword) and at the same time you can add some cost for the wizard (this keeps the balance in some sense but is more important that the cost of power is an important aesthetic to me).</p></blockquote><p></p>
[QUOTE="apoptosis, post: 3767033, member: 3226"] If this is directed at me, i was responding to another post about balance. I think you can have flavor and balance in a completely generic system, it would be that the flavor has no mechanical impact, stake-setting systems have been doing this for awhile. Fighter character and wizard character describe what they are attempting to accomplish (say kill a dragon), roll the dice (same dice same chance of success) and explain how the action occured through their paradigm - wizard cast lighting bolt and kills it, fighter chops its head off (you have flavor and balance); but many people would find this to be somewhat boring. What I said is that balance will always be less important to me than the aesthetics of the world/story/game etc. The lack of balance can impact the aesthetics and that is what is important to me, not so much the balance itself (though taken to an extreme ti could be a problem). No reason to make wizards higher level in the world (and that has other implications on hitpoints etc.) - you can just make spells more powerful than the corresponding mundane equivalent (fireball vs sword) and at the same time you can add some cost for the wizard (this keeps the balance in some sense but is more important that the cost of power is an important aesthetic to me). [/QUOTE]
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4e death of creative spell casting?
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