Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Design and JRR Tolkien
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 3867817" data-attributes="member: 30001"><p>Ok. I would propose that "battle-hardened" could equally mean 1st level warrior plus intangible morale factors. It's a question of whether or not someone who is battle-hardened is really better in a one-on-one fight than someone who isn't - or whether they simply have better morale and familiarity for how their unit operates. These intangibles aren't as easy to deal with as "2nd level" so I suppose most people would translate it as 2nd+. But this basically starts the escalation of power because then intangibles start to mean killing power because it's the only thing that DnD models in this area. </p><p></p><p></p><p></p><p>Or perhaps it was just deus ex machina being employed by the author. An author's writing is not interactive and does not have to stand up to the level of scrutiny and simulation that a rule set must (under most gaming styles). That makes translating novels into game statistics very tricky. Sort of like when a Bond villain just sets the sea bass with lasers on their heads after Bond and then leaves the room thinking he's accomplished his strategic goal.</p><p></p><p></p><p></p><p>Did you ever hear of the inverse ninja law? (I think it's on wikipedia). I've found there's something similar with horror monsters - the longer they are in the movie, the weaker they get. Take "30 days of night" for example - at first the vampires seem blindingly fast and powerful, but as the movie rolls on they become slower and weaker it seems. I think that's a basic property of all story monsters - they're going to seem less scary as they fail to kill the heroes, who in this case can't be much more than 1st level hobbits. Again, it's probably just a situation where a story author has the luxury of being able to manipulate perception of risk in a way that a game system cannot.</p><p></p><p></p><p></p><p>Must be a case of the universal mind because I have no idea what E6 is (unless it's the Spanish language version of the E! channel). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gizmo33, post: 3867817, member: 30001"] Ok. I would propose that "battle-hardened" could equally mean 1st level warrior plus intangible morale factors. It's a question of whether or not someone who is battle-hardened is really better in a one-on-one fight than someone who isn't - or whether they simply have better morale and familiarity for how their unit operates. These intangibles aren't as easy to deal with as "2nd level" so I suppose most people would translate it as 2nd+. But this basically starts the escalation of power because then intangibles start to mean killing power because it's the only thing that DnD models in this area. Or perhaps it was just deus ex machina being employed by the author. An author's writing is not interactive and does not have to stand up to the level of scrutiny and simulation that a rule set must (under most gaming styles). That makes translating novels into game statistics very tricky. Sort of like when a Bond villain just sets the sea bass with lasers on their heads after Bond and then leaves the room thinking he's accomplished his strategic goal. Did you ever hear of the inverse ninja law? (I think it's on wikipedia). I've found there's something similar with horror monsters - the longer they are in the movie, the weaker they get. Take "30 days of night" for example - at first the vampires seem blindingly fast and powerful, but as the movie rolls on they become slower and weaker it seems. I think that's a basic property of all story monsters - they're going to seem less scary as they fail to kill the heroes, who in this case can't be much more than 1st level hobbits. Again, it's probably just a situation where a story author has the luxury of being able to manipulate perception of risk in a way that a game system cannot. Must be a case of the universal mind because I have no idea what E6 is (unless it's the Spanish language version of the E! channel). :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Design and JRR Tolkien
Top