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<blockquote data-quote="PeterWeller" data-source="post: 3888842" data-attributes="member: 55795"><p>Maybe it would be more correct to say that early D&D was more focused on ongoing narratives, while the later versions of the game have focused more on contained narratives. For example, Gygax, Arneson, and Greenwood's, along with many other early adopters' campaigns are supposedly continuing until this day, while the WotC marketers have determined that the average campaign begun nowadays lasts for about a year. This might reflect a change in the perception of what a campaign is. The early form, ongoing continuous narratives built around a group of characters is definitely more evocative of Howard's and Leiber's stories. The modern form, contained stories dealing with an overall conflict and its resolution are more like Tolkien's.</p><p></p><p>Now, I don't know if there was a change in perception and style or if both styles have existed side by side for as long as the game has existed. I've run and played in both types of campaigns in OD&D, 2E, and 3.X, and the system has never seemed to favor one style over the other.</p><p></p><p>I wonder, though, if this change in attitude is real, how much of it has to do with a generation of gamers whose earliest experiences with role playing included playing Final Fantasy games and other CRPGs, which, by their nature, lend themselves better to the second style, and if that is true, will the MMO have the effect of swinging the balance back towards the first style.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3888842, member: 55795"] Maybe it would be more correct to say that early D&D was more focused on ongoing narratives, while the later versions of the game have focused more on contained narratives. For example, Gygax, Arneson, and Greenwood's, along with many other early adopters' campaigns are supposedly continuing until this day, while the WotC marketers have determined that the average campaign begun nowadays lasts for about a year. This might reflect a change in the perception of what a campaign is. The early form, ongoing continuous narratives built around a group of characters is definitely more evocative of Howard's and Leiber's stories. The modern form, contained stories dealing with an overall conflict and its resolution are more like Tolkien's. Now, I don't know if there was a change in perception and style or if both styles have existed side by side for as long as the game has existed. I've run and played in both types of campaigns in OD&D, 2E, and 3.X, and the system has never seemed to favor one style over the other. I wonder, though, if this change in attitude is real, how much of it has to do with a generation of gamers whose earliest experiences with role playing included playing Final Fantasy games and other CRPGs, which, by their nature, lend themselves better to the second style, and if that is true, will the MMO have the effect of swinging the balance back towards the first style. [/QUOTE]
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