Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Design and JRR Tolkien
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3893671" data-attributes="member: 22779"><p>A later thought occurs to me.</p><p></p><p>The main difference, in my mind between an episodic campaign and a sandbox campaign is who is in the drivers seat. </p><p></p><p>In an episodic campaign, the DM remains pretty firmly in control. Essentially, each session, the players show up and adventure through whichever scenario the DM has cooked up. Yes, player choice remains important within the constraints of that given scenario, but, the option of simply pulling up stakes and moving on to a different scenario isn't really viable. It's possible, if the DM is willing to wing it, but, in an episodic campaign, the assumption is that the players are going to at least meet the DM halfway.</p><p></p><p>In a sandbox campaign, the players are in control. The DM has plotted (to varying degrees of detail) all of the reasonable elements that the players could reach at any given time and the players essentially tell the DM what they want to do based on whatever goals the players come up with. If the players decide to follow that rumour about trolls out into the hills, then decide to switch gears and head back to try to find that magic thingummy they heard about a while ago to help them with the trolls, that's not a problem. The DM is less proactive, and more reactive.</p><p></p><p>To be fair, I agree with RC about this being a very rewarding style of game. I think it really does go a long way to being a barrel full of fun. OTOH, it requires a LOT of prep work beforehand to do it right, and, it requires players that are willing to be proactive. I've had this go sideways on me in the past when faced with a group that essentially just wants to go along with whatever adventure I had planned, rather than acting on their own initiative.</p><p></p><p>Honestly, I think that sandbox style gaming is fairly rare. To the point where a lot of players have never been faced with it before and don't know how to react when they are. Later D&D hardly invented the railroad adventure after all. IME, episodic campaigns were the norm - the DM had whatever adventure ready that week and you pretty much had to do that adventure or not game. The unspoken understanding was that so long as the adventure didn't suck too badly, we'd go along with it. And, by and large, the adventures didn't suck.</p><p></p><p>Truly open ended campaigns, like Isle of Dread were a rarity IME. I also wonder how well sandbox style campaigns fare in a large range of levels. How do you make your sandbox big enough to handle 2nd level PC's and 17th level PC's?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3893671, member: 22779"] A later thought occurs to me. The main difference, in my mind between an episodic campaign and a sandbox campaign is who is in the drivers seat. In an episodic campaign, the DM remains pretty firmly in control. Essentially, each session, the players show up and adventure through whichever scenario the DM has cooked up. Yes, player choice remains important within the constraints of that given scenario, but, the option of simply pulling up stakes and moving on to a different scenario isn't really viable. It's possible, if the DM is willing to wing it, but, in an episodic campaign, the assumption is that the players are going to at least meet the DM halfway. In a sandbox campaign, the players are in control. The DM has plotted (to varying degrees of detail) all of the reasonable elements that the players could reach at any given time and the players essentially tell the DM what they want to do based on whatever goals the players come up with. If the players decide to follow that rumour about trolls out into the hills, then decide to switch gears and head back to try to find that magic thingummy they heard about a while ago to help them with the trolls, that's not a problem. The DM is less proactive, and more reactive. To be fair, I agree with RC about this being a very rewarding style of game. I think it really does go a long way to being a barrel full of fun. OTOH, it requires a LOT of prep work beforehand to do it right, and, it requires players that are willing to be proactive. I've had this go sideways on me in the past when faced with a group that essentially just wants to go along with whatever adventure I had planned, rather than acting on their own initiative. Honestly, I think that sandbox style gaming is fairly rare. To the point where a lot of players have never been faced with it before and don't know how to react when they are. Later D&D hardly invented the railroad adventure after all. IME, episodic campaigns were the norm - the DM had whatever adventure ready that week and you pretty much had to do that adventure or not game. The unspoken understanding was that so long as the adventure didn't suck too badly, we'd go along with it. And, by and large, the adventures didn't suck. Truly open ended campaigns, like Isle of Dread were a rarity IME. I also wonder how well sandbox style campaigns fare in a large range of levels. How do you make your sandbox big enough to handle 2nd level PC's and 17th level PC's? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Design and JRR Tolkien
Top