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<blockquote data-quote="Hussar" data-source="post: 3894448" data-attributes="member: 22779"><p>Oh true. ((And it's nice to agree isn't it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ))</p><p></p><p>I think a better example of sandbox play and what you're talking about here is Firefly. The episodes were not really driven by any one storyline, and the common thread story lines were mostly character driven. The basic goal of the characters was to make enough money to keep flying. Everything that happened in the series basically fell out of that goal. As they took a given job, something that may be totally unrelated to that job happened and they had to deal with it. Which jobs they took or didn't take, was ((supposedly)) up to the characters. ((This, of course, falls apart since the writer has all the control, but...)) </p><p></p><p>I agree with JohnSnow that running even an approximate sandbox campaign is very, very challenging. Mostly because of the large amount of prep required to do it well. And, I think that Gentlegamer has a point too that lighter rules systems perhaps fit this style better. Basic/Expert D&D would be a much better fit for sandbox play simply because you don't really have to worry about mechanics all that much - there just aren't enough mechanics to worry about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also wonder if Sandbox play is perhaps better suited for a particular range of levels. How do you make your sandbox big enough that you can include adventures that 1st level parties and 17th level parties can simply wander into? ((Again, appologies for the video game reference)) MMORPG's like Everquest deal with this by making certain areas go/no go for certain levels. Or rather, you can take you low level character into a particular area, but you survival chances are very, very low.</p><p></p><p>I'm not sure if that model works so well for D&D though where you have access to so many different forms of transportation.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3894448, member: 22779"] Oh true. ((And it's nice to agree isn't it :) )) I think a better example of sandbox play and what you're talking about here is Firefly. The episodes were not really driven by any one storyline, and the common thread story lines were mostly character driven. The basic goal of the characters was to make enough money to keep flying. Everything that happened in the series basically fell out of that goal. As they took a given job, something that may be totally unrelated to that job happened and they had to deal with it. Which jobs they took or didn't take, was ((supposedly)) up to the characters. ((This, of course, falls apart since the writer has all the control, but...)) I agree with JohnSnow that running even an approximate sandbox campaign is very, very challenging. Mostly because of the large amount of prep required to do it well. And, I think that Gentlegamer has a point too that lighter rules systems perhaps fit this style better. Basic/Expert D&D would be a much better fit for sandbox play simply because you don't really have to worry about mechanics all that much - there just aren't enough mechanics to worry about. :) I also wonder if Sandbox play is perhaps better suited for a particular range of levels. How do you make your sandbox big enough that you can include adventures that 1st level parties and 17th level parties can simply wander into? ((Again, appologies for the video game reference)) MMORPG's like Everquest deal with this by making certain areas go/no go for certain levels. Or rather, you can take you low level character into a particular area, but you survival chances are very, very low. I'm not sure if that model works so well for D&D though where you have access to so many different forms of transportation. [/QUOTE]
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