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<blockquote data-quote="Daztur" data-source="post: 3894761" data-attributes="member: 55680"><p>Not necessarily. Sandbox games can be very low prep if mechanics exist that lets the players participate in world building and a good bit of flexibility on the GM's part.</p><p></p><p>Last week I played a Spirit of the Century adventure in which the ONLY prep the GM did was decide that there were wanted posters of the PCs up (thanks to what we did last adventure). The adventure ended with the PCs foiling an assassination of the Imperial ambassador at a masquerade ball while the building collapsed. The GM knew that we'd come up with something fun to get out of the mess he put us in and let us roll with it while putting appropriate roadblocks in our way as the adventure progressed.</p><p></p><p>The secret to good sandbox GMing is to avoid this:</p><p></p><p>GM: Nothing much is happening where you are, what are you gunna do now?</p><p>Players: Dunno</p><p></p><p>and encourage this:</p><p></p><p>GM: Some bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> is going down, and if you just sit on your asses you're going to be in a world of pain, what're you going to do about it?</p><p>Players: Crap, let's think up a plan...</p></blockquote><p></p>
[QUOTE="Daztur, post: 3894761, member: 55680"] Not necessarily. Sandbox games can be very low prep if mechanics exist that lets the players participate in world building and a good bit of flexibility on the GM's part. Last week I played a Spirit of the Century adventure in which the ONLY prep the GM did was decide that there were wanted posters of the PCs up (thanks to what we did last adventure). The adventure ended with the PCs foiling an assassination of the Imperial ambassador at a masquerade ball while the building collapsed. The GM knew that we'd come up with something fun to get out of the mess he put us in and let us roll with it while putting appropriate roadblocks in our way as the adventure progressed. The secret to good sandbox GMing is to avoid this: GM: Nothing much is happening where you are, what are you gunna do now? Players: Dunno and encourage this: GM: Some bad :):):):) is going down, and if you just sit on your asses you're going to be in a world of pain, what're you going to do about it? Players: Crap, let's think up a plan... [/QUOTE]
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