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4e design in 5.5e ?
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<blockquote data-quote="NaturalZero" data-source="post: 8411734" data-attributes="member: 55705"><p>The big thing for me is monster and encounter design.</p><p></p><p>One of the features they're pimping is the removal of PHB spells from monsters which was the largest proud nail for me when they moved to 5e. I remember the 4e design process where they ostensibly solved all of the issues I had with 3.5, including the ridiculous lists of spells in monster stat blocks. It was perplexing that they threw out their own solution and went back to a paradigm where monsters had multiple spells that would never be used in play and required reference to multiple pages in a separate book to run. I look forward to tossing the 5e design ethic in favor of the cleaner 4e version.</p><p></p><p>In 4e, the encounter formula was one basic monster of a level was equivalent to a PC of that level for an easy/standard encounter and you could go up or down from there. You could slap together a somewhat appropriate fight within 20 seconds without having to consult a chart or budget, and the result was more balanced (if you're going for balance) than 3e or 5e. That would be something I'd like to see return, but I'm not holding my breath.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 8411734, member: 55705"] The big thing for me is monster and encounter design. One of the features they're pimping is the removal of PHB spells from monsters which was the largest proud nail for me when they moved to 5e. I remember the 4e design process where they ostensibly solved all of the issues I had with 3.5, including the ridiculous lists of spells in monster stat blocks. It was perplexing that they threw out their own solution and went back to a paradigm where monsters had multiple spells that would never be used in play and required reference to multiple pages in a separate book to run. I look forward to tossing the 5e design ethic in favor of the cleaner 4e version. In 4e, the encounter formula was one basic monster of a level was equivalent to a PC of that level for an easy/standard encounter and you could go up or down from there. You could slap together a somewhat appropriate fight within 20 seconds without having to consult a chart or budget, and the result was more balanced (if you're going for balance) than 3e or 5e. That would be something I'd like to see return, but I'm not holding my breath. [/QUOTE]
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