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4e design in 5.5e ?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8411857" data-attributes="member: 6790260"><p>I encourage you to check out <a href="https://www.enworld.org/threads/how-is-5e-like-4e.681629/#post-8354225" target="_blank">the post I linked above</a>. I wrote it, specifically breaking down all the points of design where I felt the two games diverge despite <em>appearing</em> similar (and at least a few places where 5e <em>is</em> more like 4e than 3e!)</p><p></p><p>The one thing I didn't specifically discuss there was short rest abilities. The fact that 5e changed the short rest to be an entire <em>hour</em> pretty radically changed the nature of short-rest anything in 5e vs 4e. In 4e, short-rest abilities are reliable tools, something you can count on to have <em>basically</em> all the time--with short rests being only five minutes, it's hard but not impossible to enter a combat without all of your short-rest abilities at the ready. Not so with 5e, both intentionally and unintentionally: they very much intended short-rest abilities to be stretched out over 2, or even sometimes 3 combats. They also <em>intended</em> that players would get 2-3 short rests (average 2.5 or a little higher) per day, when in practice, most groups go for 1-2 per day (average 1.5 or a little lower). Short-rest classes were balanced for a playstyle that doesn't, generally speaking, actually happen. So, in both theory and practice, 5e short-rest abilities are a rare spice to be carefully rationed; 4e short-rest abilities are reliable tools meant to be deployed consistently. Again, a case of "vaguely similar, but shorn of critical parts."</p><p></p><p>That's part of what's going to change in 5.5e, by the by. Most classes that use short-rest things are going to be reworked so that they instead use some variation on the "proficiency bonus per long rest" system. I'm not sure how they intend to fix some of the bigger issue cases, like Battlemaster Fighters and Warlocks who are disproportionately punished by getting few short rests per day, but they'll almost certainly do <em>something</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8411857, member: 6790260"] I encourage you to check out [URL='https://www.enworld.org/threads/how-is-5e-like-4e.681629/#post-8354225']the post I linked above[/URL]. I wrote it, specifically breaking down all the points of design where I felt the two games diverge despite [I]appearing[/I] similar (and at least a few places where 5e [I]is[/I] more like 4e than 3e!) The one thing I didn't specifically discuss there was short rest abilities. The fact that 5e changed the short rest to be an entire [I]hour[/I] pretty radically changed the nature of short-rest anything in 5e vs 4e. In 4e, short-rest abilities are reliable tools, something you can count on to have [I]basically[/I] all the time--with short rests being only five minutes, it's hard but not impossible to enter a combat without all of your short-rest abilities at the ready. Not so with 5e, both intentionally and unintentionally: they very much intended short-rest abilities to be stretched out over 2, or even sometimes 3 combats. They also [I]intended[/I] that players would get 2-3 short rests (average 2.5 or a little higher) per day, when in practice, most groups go for 1-2 per day (average 1.5 or a little lower). Short-rest classes were balanced for a playstyle that doesn't, generally speaking, actually happen. So, in both theory and practice, 5e short-rest abilities are a rare spice to be carefully rationed; 4e short-rest abilities are reliable tools meant to be deployed consistently. Again, a case of "vaguely similar, but shorn of critical parts." That's part of what's going to change in 5.5e, by the by. Most classes that use short-rest things are going to be reworked so that they instead use some variation on the "proficiency bonus per long rest" system. I'm not sure how they intend to fix some of the bigger issue cases, like Battlemaster Fighters and Warlocks who are disproportionately punished by getting few short rests per day, but they'll almost certainly do [I]something[/I]. [/QUOTE]
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