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4e design in 5.5e ?
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<blockquote data-quote="DEFCON 1" data-source="post: 8412226" data-attributes="member: 7006"><p>It's when reading threads like this that I really feel so much more relaxed about how I enjoy the game. Because I am so over ANY concern about game mechanics that the idea of adding or not adding 4E-style ones to 5E doesn't matter to me one bit. And I sympathize with all of you who actually really, really care if this rule is added or that rule isn't. To be that tied to how the rules play out just seems exhausting (especially when your rule desires do not actually appear in the game.)</p><p></p><p>I played 4E when it was out... I enjoyed it when it started... eventually I grew bored with the specific mechanical representation... and then 5E came out and I moved on. Now with 5E I also enjoyed it... and thus far am not getting to my boredom quotient as quickly because mechanically 5E is lighter and also designed to throw out the rules when unsatisfactory and make "rulings" instead... but I presume I am going to eventually want to move on from 5E too (and pick up 6E if/when it comes out.) But in both cases... neither rule set matters so much to me that I am unwilling to play either one (nor would I be unwilling to play 3E, 2E, AD&D, Basic or whatever) if there was someone who really enjoyed it and ran it to the best of its functionality. If I had someone who really loved 4E and was going to run a game? Count me in! Same with Pathfinder, same with 13th Age, same with BECMI. Because for me, it's all about the story... and whatever funny dice I roll in whatever combinations the rulebook tells me to is such an unimportant part of it that I could rarely ever get upset about them.</p><p></p><p>And it's the same reason why I'm happy to play other RPGs, and have no need to see the 5E rules ported into other styles/genres of games when I could just use the rules for other games in those genres already. The game mechanics just aren't that important to me, so why bend over backwards twisting 5E rules (or any systems for that matter) into pretzels in order for them to "work" for the genre / style I am going to be playing?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8412226, member: 7006"] It's when reading threads like this that I really feel so much more relaxed about how I enjoy the game. Because I am so over ANY concern about game mechanics that the idea of adding or not adding 4E-style ones to 5E doesn't matter to me one bit. And I sympathize with all of you who actually really, really care if this rule is added or that rule isn't. To be that tied to how the rules play out just seems exhausting (especially when your rule desires do not actually appear in the game.) I played 4E when it was out... I enjoyed it when it started... eventually I grew bored with the specific mechanical representation... and then 5E came out and I moved on. Now with 5E I also enjoyed it... and thus far am not getting to my boredom quotient as quickly because mechanically 5E is lighter and also designed to throw out the rules when unsatisfactory and make "rulings" instead... but I presume I am going to eventually want to move on from 5E too (and pick up 6E if/when it comes out.) But in both cases... neither rule set matters so much to me that I am unwilling to play either one (nor would I be unwilling to play 3E, 2E, AD&D, Basic or whatever) if there was someone who really enjoyed it and ran it to the best of its functionality. If I had someone who really loved 4E and was going to run a game? Count me in! Same with Pathfinder, same with 13th Age, same with BECMI. Because for me, it's all about the story... and whatever funny dice I roll in whatever combinations the rulebook tells me to is such an unimportant part of it that I could rarely ever get upset about them. And it's the same reason why I'm happy to play other RPGs, and have no need to see the 5E rules ported into other styles/genres of games when I could just use the rules for other games in those genres already. The game mechanics just aren't that important to me, so why bend over backwards twisting 5E rules (or any systems for that matter) into pretzels in order for them to "work" for the genre / style I am going to be playing? [/QUOTE]
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