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4e design in 5.5e ?
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<blockquote data-quote="Aldarc" data-source="post: 8412429" data-attributes="member: 5142"><p>[USER=6790260]@EzekielRaiden[/USER] talks a bit about it in the thread that he <a href="https://www.enworld.org/threads/how-is-5e-like-4e.681629/#post-8354225" target="_blank">links</a> earlier. Not to steal his thunder, but he gets to the heart of it there: the big difference is that healing surges are a pacing mechanic in 4e. Healing surges capped healing abilities, and they were also used to power some magic items and rituals. </p><p></p><p>So imagine if we were playing D&D 5e and the cleric casts Healing Word on you. What happens? The cleric player rolls 1d4 + their character's spellcasting modifier. If we were playing D&D 4e and the cleric casts Healing Word, the other player would (optionally) spend one of <em>their </em>healing surges and gain an additional 1d6 HP. Your healing surges were not based on how many HD your character had, but, rather, were determined by class: e.g., Cleric (7 + Con modifier per day), Fighter (9 + Con modifier per day), Wizard (6 + Con modifier per day), etc. So effectively, healing surges were both a pacing mechanic and a way for healing to be relative to the target's total HP value.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8412429, member: 5142"] [USER=6790260]@EzekielRaiden[/USER] talks a bit about it in the thread that he [URL='https://www.enworld.org/threads/how-is-5e-like-4e.681629/#post-8354225']links[/URL] earlier. Not to steal his thunder, but he gets to the heart of it there: the big difference is that healing surges are a pacing mechanic in 4e. Healing surges capped healing abilities, and they were also used to power some magic items and rituals. So imagine if we were playing D&D 5e and the cleric casts Healing Word on you. What happens? The cleric player rolls 1d4 + their character's spellcasting modifier. If we were playing D&D 4e and the cleric casts Healing Word, the other player would (optionally) spend one of [I]their [/I]healing surges and gain an additional 1d6 HP. Your healing surges were not based on how many HD your character had, but, rather, were determined by class: e.g., Cleric (7 + Con modifier per day), Fighter (9 + Con modifier per day), Wizard (6 + Con modifier per day), etc. So effectively, healing surges were both a pacing mechanic and a way for healing to be relative to the target's total HP value. [/QUOTE]
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