Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
4e design in 5.5e ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8412558" data-attributes="member: 16814"><p>No, they only resemble each other in a very superficial sense -- you can spend them to recover hitpoints. That's the extent of the comparison, though. Healing surges were a pacing mechanism while hit dice are not. Healing surges where used to power both self and other PC healing options, hit dice don't. Healing surges individually represented significant healing reserves, hit dice do not (outside of very low levels). Healing surges were used to power some magic items and non-healing class powers, hit dice are not. Healing surges were used as a cost for failure (again, pacing), hit dice are not.</p><p></p><p>The only place they are similar is that when you take a rest, you can expend both healing surges and hit dice to regain hitpoints. </p><p></p><p>The very big difference is how healing surges were THE pacing mechanism for 4e and how hit dice have very little to no impact on pacing in 5e. Running low on hit dice isn't really much of a concern in 5e, whereas it was the signal to look for an extended rest in 4e. Prior to this, you were fine in 4e to continue pressing. This alone makes a huge difference between healing surges and hit dice -- they serve as a fundamental part of the structure of 4e throughout and in 5e they're there alright.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8412558, member: 16814"] No, they only resemble each other in a very superficial sense -- you can spend them to recover hitpoints. That's the extent of the comparison, though. Healing surges were a pacing mechanism while hit dice are not. Healing surges where used to power both self and other PC healing options, hit dice don't. Healing surges individually represented significant healing reserves, hit dice do not (outside of very low levels). Healing surges were used to power some magic items and non-healing class powers, hit dice are not. Healing surges were used as a cost for failure (again, pacing), hit dice are not. The only place they are similar is that when you take a rest, you can expend both healing surges and hit dice to regain hitpoints. The very big difference is how healing surges were THE pacing mechanism for 4e and how hit dice have very little to no impact on pacing in 5e. Running low on hit dice isn't really much of a concern in 5e, whereas it was the signal to look for an extended rest in 4e. Prior to this, you were fine in 4e to continue pressing. This alone makes a huge difference between healing surges and hit dice -- they serve as a fundamental part of the structure of 4e throughout and in 5e they're there alright. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4e design in 5.5e ?
Top