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4e design in 5.5e ?
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<blockquote data-quote="Stalker0" data-source="post: 8412563" data-attributes="member: 5889"><p>You wouldn't even need to go with a full rest restriction, we can look at the Fighter's action surge for your concept here.</p><p></p><p>When a fighter receives their second action surge, they cannot use more than one on the same turn (to prevent the nova you mentioned). You could extend that to say "no more than once per encounter". So in effect we are creating a super short breather. A character can use their ability in nigh every fight, but can only affect one fight with that ability....afterwards they at least need a minute or two to catch their breath and recover.</p><p></p><p>You can do that by a formal 5 minute rest, but you could still do it with the 1 hour short rest..... that rest is used for hitpoint recovery whereas characters still get most of their abilities back "after each encounter".</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8412563, member: 5889"] You wouldn't even need to go with a full rest restriction, we can look at the Fighter's action surge for your concept here. When a fighter receives their second action surge, they cannot use more than one on the same turn (to prevent the nova you mentioned). You could extend that to say "no more than once per encounter". So in effect we are creating a super short breather. A character can use their ability in nigh every fight, but can only affect one fight with that ability....afterwards they at least need a minute or two to catch their breath and recover. You can do that by a formal 5 minute rest, but you could still do it with the 1 hour short rest..... that rest is used for hitpoint recovery whereas characters still get most of their abilities back "after each encounter". [/QUOTE]
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4e design in 5.5e ?
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