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4e design in 5.5e ?
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<blockquote data-quote="Undrave" data-source="post: 8412722" data-attributes="member: 7015698"><p>You're missing another aspect of Healing Surges: they were used for more than just healing damage taken in combat. </p><p></p><p>Traps, for exemple, wouldn't inflict HP damage, they would generally drain a healing surge (basically, it was assumed you would rest and spend your HS to recover HP anyway so it cut the middle man), environmental effects like a snow storm or extreme heat would ALSO drain surges if you failed an Endurance check. Certain rituals would require you to spend Healing Surges, the entire Martial Practice concept used Surges to fuel them, some Magical Item used them, I think the Warden had a power to spend a Healing Surge to grant Temp HP to everybody and that some monsters would drain them. You also had diseases and curses that could reduce your healing surge total or prevent you from recovering them!</p></blockquote><p></p>
[QUOTE="Undrave, post: 8412722, member: 7015698"] You're missing another aspect of Healing Surges: they were used for more than just healing damage taken in combat. Traps, for exemple, wouldn't inflict HP damage, they would generally drain a healing surge (basically, it was assumed you would rest and spend your HS to recover HP anyway so it cut the middle man), environmental effects like a snow storm or extreme heat would ALSO drain surges if you failed an Endurance check. Certain rituals would require you to spend Healing Surges, the entire Martial Practice concept used Surges to fuel them, some Magical Item used them, I think the Warden had a power to spend a Healing Surge to grant Temp HP to everybody and that some monsters would drain them. You also had diseases and curses that could reduce your healing surge total or prevent you from recovering them! [/QUOTE]
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4e design in 5.5e ?
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