Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
4e design in 5.5e ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordhau" data-source="post: 8412812" data-attributes="member: 7032137"><p>It has the same issues there always are. A single encouter doesn't really feel particularly dangerous unless it's truly epic, loss of healing surges doesn't raise any tension if it feels like you never use them up, an encounter with bandits while travelling through the wilderness is more epic than the final boss fight at the end of the dungeon because it's the only combat the DM has planned for the today and once the players twig to that they'll blow all their dailies in the one fight.</p><p></p><p>It's why 13th Age moves the pacing away from the day and puts it squarely in the GMs hands after four fights and give the GM narrative control. This is a solution, but in my experience it's somewhat disempowering to players who no longer really have strategic control about when to rest or retreat.</p><p></p><p>Changes to the number of healing surges characters get, like changes to the rest schedule in 5e change that pacing somewhat but they don't remove the degree of inflexibility they just cahnge where exactly it lies.</p><p></p><p>In both editions you also get the issue that the less numbe of combats you have the longer it takes. There's the paradox where the best way to speed up combat to make time for other activities is to increase the number of combats (so players need to conserve resources, so that opponents don't need to be as dangerous etc).</p><p></p><p>Mind you, it may be that this is an issue that D&D cannot ever really solve in a satisfactory manner without people complaining it's no longer D&D. A big part of the issue here is that people want to play D&D as a game that does a whole gamut of different types of fantasy stories, but at the same time regard as sacred cows game elements that tie it inextricably to a certain intended play style.</p><p></p><p>They could probably do better than they have though.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8412812, member: 7032137"] It has the same issues there always are. A single encouter doesn't really feel particularly dangerous unless it's truly epic, loss of healing surges doesn't raise any tension if it feels like you never use them up, an encounter with bandits while travelling through the wilderness is more epic than the final boss fight at the end of the dungeon because it's the only combat the DM has planned for the today and once the players twig to that they'll blow all their dailies in the one fight. It's why 13th Age moves the pacing away from the day and puts it squarely in the GMs hands after four fights and give the GM narrative control. This is a solution, but in my experience it's somewhat disempowering to players who no longer really have strategic control about when to rest or retreat. Changes to the number of healing surges characters get, like changes to the rest schedule in 5e change that pacing somewhat but they don't remove the degree of inflexibility they just cahnge where exactly it lies. In both editions you also get the issue that the less numbe of combats you have the longer it takes. There's the paradox where the best way to speed up combat to make time for other activities is to increase the number of combats (so players need to conserve resources, so that opponents don't need to be as dangerous etc). Mind you, it may be that this is an issue that D&D cannot ever really solve in a satisfactory manner without people complaining it's no longer D&D. A big part of the issue here is that people want to play D&D as a game that does a whole gamut of different types of fantasy stories, but at the same time regard as sacred cows game elements that tie it inextricably to a certain intended play style. They could probably do better than they have though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4e design in 5.5e ?
Top