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4e design in 5.5e ?
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<blockquote data-quote="Hussar" data-source="post: 8412927" data-attributes="member: 22779"><p>I don't recall them ever actually stating it was supposed to be backwards compatible. But, it is entirely possible I missed that part. The fact that they not only rereleased all the core books, largely rewritten, plus then rereleased all the splats as well, pretty much put paid to the notion of compatibility. The intent was certainly that everyone was supposed to rebuy all the material.</p><p></p><p>Essentials was backward compatible with 4e. You could have an Essentials fighter and a vanilla 4e fighter in the same group without any problems. I do think that 5e's much more standardized class design will make compatibility easier to maintain. One of the strengths of 5e design is that, despite years of play, there aren't really any stand out examples of class imbalance. Yeah, yeah, there is some talk about caster/non-caster, but, largely, the classes are pretty darn close in play. </p><p></p><p>To me, that means they got the underlying math pretty good in 5e. So, building on that chassis becomes a lot easier.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8412927, member: 22779"] I don't recall them ever actually stating it was supposed to be backwards compatible. But, it is entirely possible I missed that part. The fact that they not only rereleased all the core books, largely rewritten, plus then rereleased all the splats as well, pretty much put paid to the notion of compatibility. The intent was certainly that everyone was supposed to rebuy all the material. Essentials was backward compatible with 4e. You could have an Essentials fighter and a vanilla 4e fighter in the same group without any problems. I do think that 5e's much more standardized class design will make compatibility easier to maintain. One of the strengths of 5e design is that, despite years of play, there aren't really any stand out examples of class imbalance. Yeah, yeah, there is some talk about caster/non-caster, but, largely, the classes are pretty darn close in play. To me, that means they got the underlying math pretty good in 5e. So, building on that chassis becomes a lot easier. [/QUOTE]
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