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4e design in 5.5e ?
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<blockquote data-quote="overgeeked" data-source="post: 8412996" data-attributes="member: 86653"><p>Up to a point, yes. I think one of the major problems with 5E is the amount of player input taken on board. In my experience, most modern players don’t want a challenge they just want endless easy wins. So we got an open playtest, however many thousands of players pushing for cool toys and no challenge and 1/10th as many DMs pushing for more challenging game play. So we ended up with a game that uses terrible assumptions about party size and quantity of combats in a day and balances the game around that. Which means it’s hard to challenge PCs unless you go way beyond the suggested limits of encounters. Which makes players happy because the game is easy mode and DMs are frustrated because they can’t challenge the party without going way out of spec. D&D should stop trying to be all things to all people.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8412996, member: 86653"] Up to a point, yes. I think one of the major problems with 5E is the amount of player input taken on board. In my experience, most modern players don’t want a challenge they just want endless easy wins. So we got an open playtest, however many thousands of players pushing for cool toys and no challenge and 1/10th as many DMs pushing for more challenging game play. So we ended up with a game that uses terrible assumptions about party size and quantity of combats in a day and balances the game around that. Which means it’s hard to challenge PCs unless you go way beyond the suggested limits of encounters. Which makes players happy because the game is easy mode and DMs are frustrated because they can’t challenge the party without going way out of spec. D&D should stop trying to be all things to all people. [/QUOTE]
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