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4e design in 5.5e ?
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<blockquote data-quote="overgeeked" data-source="post: 8413014" data-attributes="member: 86653"><p>As generalizations, most players will do whatever they can to minimize any challenge the game presents while it’s the DM‘s job to make the game as challenging as possible without dooming the group.</p><p></p><p>So if the mechanics of the game permit a 5-minute work day, they players will inevitably push for it. In my experience, the players would rather drop the quest than risk going into even the easiest fight with anything less than 100% of their resources. Which is likely why 4E shifted the majority of limited resources to encounter-based. To minimize the 5MWD. 5E really doesn't do anything to discourage the practice. Casters are back to mostly daily resources so going nova on one fight then long rest then nova on a second fight, etc is a dumb and cheesy thing to do, put absolutely what some players push for.</p><p></p><p>This is one reason why I think D&D should stop trying to appeal to everyone. Design the game and those who like it will play it. Those who don’t, won’t. As it stands, 5E is trying to appeal to everyone who ever played and not doing a great job delivering any particular style of play. Just look at all the holes 3PP have had to fill.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8413014, member: 86653"] As generalizations, most players will do whatever they can to minimize any challenge the game presents while it’s the DM‘s job to make the game as challenging as possible without dooming the group. So if the mechanics of the game permit a 5-minute work day, they players will inevitably push for it. In my experience, the players would rather drop the quest than risk going into even the easiest fight with anything less than 100% of their resources. Which is likely why 4E shifted the majority of limited resources to encounter-based. To minimize the 5MWD. 5E really doesn't do anything to discourage the practice. Casters are back to mostly daily resources so going nova on one fight then long rest then nova on a second fight, etc is a dumb and cheesy thing to do, put absolutely what some players push for. This is one reason why I think D&D should stop trying to appeal to everyone. Design the game and those who like it will play it. Those who don’t, won’t. As it stands, 5E is trying to appeal to everyone who ever played and not doing a great job delivering any particular style of play. Just look at all the holes 3PP have had to fill. [/QUOTE]
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