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4e design in 5.5e ?
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<blockquote data-quote="Lanefan" data-source="post: 8413018" data-attributes="member: 29398"><p>That last would be news to me.</p><p></p><p>I know the 1e DMG seems to base itself on a weekend-warrior style of play, where the party always returns to base at session's end and in-game time then passes one-for-one with the real world between sessions; but I've never seen or heard of any table that actually played this way.</p><p></p><p>But yes, wandering monsters were deterrents to resting; as were time pressures (in some modules) and resource management (a problem in all cases if you rested too often).</p><p></p><p>Simple resource management - food, water, light sources, etc. - can adequately provide this pressure at low levels in an old-school game. External time pressures are something the DM can save for later in the campaign.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8413018, member: 29398"] That last would be news to me. I know the 1e DMG seems to base itself on a weekend-warrior style of play, where the party always returns to base at session's end and in-game time then passes one-for-one with the real world between sessions; but I've never seen or heard of any table that actually played this way. But yes, wandering monsters were deterrents to resting; as were time pressures (in some modules) and resource management (a problem in all cases if you rested too often). Simple resource management - food, water, light sources, etc. - can adequately provide this pressure at low levels in an old-school game. External time pressures are something the DM can save for later in the campaign. [/QUOTE]
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