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4e design in 5.5e ?
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<blockquote data-quote="pming" data-source="post: 8413019" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p>Yup. It was called "Random Encounters" and "Monsters acting intelligently as they can to try and KILL THE PC'S INVADING THEIR HOME".</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Back in ye olden days, I remember many occasions where the PC's had to turn tail and GTFOD because they started a fight in an area near other monsters who could hear the fight, so they joined in and sent one or to 'runners' to nearby rooms to get more reinforcements, tell the leaders, sneak back around behind them to attack from two areas, block the PC's escape, etc. You know...stuff any at least semi-average Int/Wis creatures would do.</p><p></p><p>Oh, and random encounters. Rolling 1d6 for every 10 minutes of rest is a pretty big deterrent. Obviously, 'leave the dungeon' is the right course of action. But, again, "Dungeon full of monsters", so killing off 4 rooms of orcs and their pet owlbear, then leaving the dungeon to camp a few hours away was...er... "gambling". Coming back into the dungeon... expect new guards, higher alert, traps, tricks or even a night time assault by a hunting party and their 6 worgs!</p><p></p><p>Unless you had one of those "inferior" DM's who never did any of that and just assumed monsters were static, like in todays typical MMORPG.</p><p></p><p></p><p>Well, he's not <em>supposed</em> to do it all the time. He should simply be "running the world" and having the monsters react in a believable manner for their intelligence and attitude/goals. If the PC's take out a few guards and a single monster or two... chances are the rest of the orcs/goblins/whatever will chalk it up to "Oh, adventurers. Hope they don't come back". But the more disruptive the PC's are, the more likely for a mounted defense or even offense.</p><p></p><p>Personally, the "5-minute work day" never happened in "older games" (B/X/BECMI, 1e, etc). Like...ever, and I've been DM'ing since 1981. The only time we actually saw the fabled "5 MWD" was with the introduction of 3e...and only then it was occasional (our play style was pretty ingrained into our psyches I guess...).</p><p></p><p>With how I read 4e to play...yeah, "Nova...rest...Nova...rest...Nova...rest..." seems to be the order of the day. Why? From my understanding, the PC's were always expected to be at "full strength" for big battles; and if they had used up most/all of their Daily abilities...they were screwed. Of course, I could be TOTALLY wrong and 4e can play completely different than how it reads... we never played it; read it, made PC's...er... actually, we never got past making PC's. Everyone's PC was more or less exactly the same in every way except "flavoured text", so we cut our losses right there and went back to 1e/Hackmaster.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8413019, member: 45197"] Hiya! Yup. It was called "Random Encounters" and "Monsters acting intelligently as they can to try and KILL THE PC'S INVADING THEIR HOME". ;) Back in ye olden days, I remember many occasions where the PC's had to turn tail and GTFOD because they started a fight in an area near other monsters who could hear the fight, so they joined in and sent one or to 'runners' to nearby rooms to get more reinforcements, tell the leaders, sneak back around behind them to attack from two areas, block the PC's escape, etc. You know...stuff any at least semi-average Int/Wis creatures would do. Oh, and random encounters. Rolling 1d6 for every 10 minutes of rest is a pretty big deterrent. Obviously, 'leave the dungeon' is the right course of action. But, again, "Dungeon full of monsters", so killing off 4 rooms of orcs and their pet owlbear, then leaving the dungeon to camp a few hours away was...er... "gambling". Coming back into the dungeon... expect new guards, higher alert, traps, tricks or even a night time assault by a hunting party and their 6 worgs! Unless you had one of those "inferior" DM's who never did any of that and just assumed monsters were static, like in todays typical MMORPG. Well, he's not [I]supposed[/I] to do it all the time. He should simply be "running the world" and having the monsters react in a believable manner for their intelligence and attitude/goals. If the PC's take out a few guards and a single monster or two... chances are the rest of the orcs/goblins/whatever will chalk it up to "Oh, adventurers. Hope they don't come back". But the more disruptive the PC's are, the more likely for a mounted defense or even offense. Personally, the "5-minute work day" never happened in "older games" (B/X/BECMI, 1e, etc). Like...ever, and I've been DM'ing since 1981. The only time we actually saw the fabled "5 MWD" was with the introduction of 3e...and only then it was occasional (our play style was pretty ingrained into our psyches I guess...). With how I read 4e to play...yeah, "Nova...rest...Nova...rest...Nova...rest..." seems to be the order of the day. Why? From my understanding, the PC's were always expected to be at "full strength" for big battles; and if they had used up most/all of their Daily abilities...they were screwed. Of course, I could be TOTALLY wrong and 4e can play completely different than how it reads... we never played it; read it, made PC's...er... actually, we never got past making PC's. Everyone's PC was more or less exactly the same in every way except "flavoured text", so we cut our losses right there and went back to 1e/Hackmaster. ^_^ Paul L. Ming [/QUOTE]
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