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4e design in 5.5e ?
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<blockquote data-quote="DEFCON 1" data-source="post: 8413154" data-attributes="member: 7006"><p>Sure, but there's nothing special about that-- it's just another pool of something that gets drained. That's essentially no different than the Exhaustion table. You start full, things happen, and you starting losing parts of it until you're dead.</p><p></p><p>Now the fact that healing surges kind of combine hit points and the exhaustion table together into one grouping might have its merits, I would never deny that (since obviously many people found that to be true.) But at least in my case personally... I still never saw healing surge loss to occur so much prior to extended resting that it ever was going to be an issue or cause player concern.</p><p></p><p>I'll be honest... I think part of that might very well have been just how many hit points PCs had total when you took into account healing surges. I mean, a 1st level PC with 25 HP and 6 healing surges (just throwing out random numbers here) had essentially 150 total HP available to them in a day. So at least the way I ran my games, I was <em>never</em> going to blow through all that to make running out of HS a thing to worry about. If others could pull it off, I could definitely see why it would appeal... but if we couldn't, it's no wonder the system just never resonated.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8413154, member: 7006"] Sure, but there's nothing special about that-- it's just another pool of something that gets drained. That's essentially no different than the Exhaustion table. You start full, things happen, and you starting losing parts of it until you're dead. Now the fact that healing surges kind of combine hit points and the exhaustion table together into one grouping might have its merits, I would never deny that (since obviously many people found that to be true.) But at least in my case personally... I still never saw healing surge loss to occur so much prior to extended resting that it ever was going to be an issue or cause player concern. I'll be honest... I think part of that might very well have been just how many hit points PCs had total when you took into account healing surges. I mean, a 1st level PC with 25 HP and 6 healing surges (just throwing out random numbers here) had essentially 150 total HP available to them in a day. So at least the way I ran my games, I was [I]never[/I] going to blow through all that to make running out of HS a thing to worry about. If others could pull it off, I could definitely see why it would appeal... but if we couldn't, it's no wonder the system just never resonated. [/QUOTE]
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