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4e design in 5.5e ?
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<blockquote data-quote="Jaeger" data-source="post: 8413867" data-attributes="member: 27996"><p>The easiest way to solve this is to remove the skip buttons from the game.</p><p></p><p>The problem current 5e GMs have is that most of the skip buttons are in the core rules set!</p><p></p><p>And as they are core, most players expect them to be there when they are told that they are playing in a new 5e campaign.</p><p></p><p>In quite a few ways 5e designers have actually greatly restricted GM campaign styles by handing the players: "I skip that." apps of various kinds in almost every character class.</p><p></p><p></p><p></p><p></p><p>I'm not so sure a lot of players are as high on 'deviation' as GMs are.</p><p></p><p>Unlike a board game, where you are limited to what the rules allow, a Tabletop RPG allows for user interpretation and changes. The <em>Tabletop RPG</em> is built on this capacity, which means that <em>the Game Master's skill at running the game</em> ,and the body of knowledge available to inform his rulings, has the consequence of<em> significant variability of experience from table to table.</em></p><p></p><p>For some players that variability really bothers them, and they get very frustrated...</p><p></p><p>Which is why we see a lot of "what is RAW" talk on D&D forums.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8413867, member: 27996"] The easiest way to solve this is to remove the skip buttons from the game. The problem current 5e GMs have is that most of the skip buttons are in the core rules set! And as they are core, most players expect them to be there when they are told that they are playing in a new 5e campaign. In quite a few ways 5e designers have actually greatly restricted GM campaign styles by handing the players: "I skip that." apps of various kinds in almost every character class. I'm not so sure a lot of players are as high on 'deviation' as GMs are. Unlike a board game, where you are limited to what the rules allow, a Tabletop RPG allows for user interpretation and changes. The [I]Tabletop RPG[/I] is built on this capacity, which means that [I]the Game Master's skill at running the game[/I] ,and the body of knowledge available to inform his rulings, has the consequence of[I] significant variability of experience from table to table.[/I] For some players that variability really bothers them, and they get very frustrated... Which is why we see a lot of "what is RAW" talk on D&D forums. [/QUOTE]
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