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4e design in 5.5e ?
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<blockquote data-quote="Lyxen" data-source="post: 8414188" data-attributes="member: 7032025"><p>I can't agree enough about this, I'm just pointing out that for me, 5e did not fail because it's indeed just a framework / guidelines, and this was exactly the intent of the designers, for the reasons that you point out. Of course, there are always people who want more than this, and most of the complaints about 5e are from people who want a more rigid system but, again as pointed out by the 5e designers, doing this results in tons of rules. Lots of rules plus rigidity is I think really the reasons for 3e and 4e failing to be as successful as 5e with a much wider audience, they were and remain mostly geeks/technical gamers products.</p><p></p><p>This is why, from the beginning of 5e, the designers have strongly resisted the demand to make additional rules about specific cases, just providing their opinion as to how they handle it in their game. They have added very few hard coded rules, mostly some intent and clarifications, and I don't think that you will see many more rules in the upcoming revision, it would betray the spirit of what they've done very successfully so far.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8414188, member: 7032025"] I can't agree enough about this, I'm just pointing out that for me, 5e did not fail because it's indeed just a framework / guidelines, and this was exactly the intent of the designers, for the reasons that you point out. Of course, there are always people who want more than this, and most of the complaints about 5e are from people who want a more rigid system but, again as pointed out by the 5e designers, doing this results in tons of rules. Lots of rules plus rigidity is I think really the reasons for 3e and 4e failing to be as successful as 5e with a much wider audience, they were and remain mostly geeks/technical gamers products. This is why, from the beginning of 5e, the designers have strongly resisted the demand to make additional rules about specific cases, just providing their opinion as to how they handle it in their game. They have added very few hard coded rules, mostly some intent and clarifications, and I don't think that you will see many more rules in the upcoming revision, it would betray the spirit of what they've done very successfully so far. [/QUOTE]
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