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4e design in 5.5e ?
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<blockquote data-quote="Mordhau" data-source="post: 8414869" data-attributes="member: 7032137"><p>In most of the old school games I remember when people made truly bad characters they played them as recklessly as possible so they would get killed and they could roll again. It's the kind of solution that's fine for people with time on their hands, but most people have no use for. Yet, if people aren't playing the truly bad characters, why exactly are you rolling? </p><p></p><p>I added a rule when running B/X that every time you roll a D20 against each ability score, and if you roll higher it goes up by 1. This does a lot to mitigate the biggest issues of random ability scores as it tends to even things out in the end. </p><p></p><p>In any case, if you want random character creation wouldn't it be better to randomly generate race and class rather than ability scores? These are the things that would have the most impact*. This means you get people playing things they otherwise might not play rather than the same characters but at different levels of effectiveness. (You sort of get this I guess if you assign ability scores in the order they're rolled, but the standard method seems to be assign as you like which is truly pointless!)</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8414869, member: 7032137"] In most of the old school games I remember when people made truly bad characters they played them as recklessly as possible so they would get killed and they could roll again. It's the kind of solution that's fine for people with time on their hands, but most people have no use for. Yet, if people aren't playing the truly bad characters, why exactly are you rolling? I added a rule when running B/X that every time you roll a D20 against each ability score, and if you roll higher it goes up by 1. This does a lot to mitigate the biggest issues of random ability scores as it tends to even things out in the end. In any case, if you want random character creation wouldn't it be better to randomly generate race and class rather than ability scores? These are the things that would have the most impact*. This means you get people playing things they otherwise might not play rather than the same characters but at different levels of effectiveness. (You sort of get this I guess if you assign ability scores in the order they're rolled, but the standard method seems to be assign as you like which is truly pointless!) [/QUOTE]
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