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4e design in 5.5e ?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8415718" data-attributes="member: 6790260"><p>So, if I'm understanding correctly [USER=71699]@clearstream[/USER], your proposed method uses cards without replacement. Meaning, if you drew a bad set of cards for the first two stats, you are guaranteed to get better stats for the later parts. This is what I refer to when I say that it's not "true random"--it forces certain results <em>because</em> other results have happened.</p><p></p><p>There was a <em>very</em> long, drawn-out thread some months ago where I engaged with some user (whose name escapes me now) that wouldn't accept this. Anything, anything <em>whatsoever</em>, that <em>causes</em> good stats in order to compensate for bad ones is unacceptable to them (and several others besides), because it makes them feel like every character is "born lucky" and thus uninteresting. It doesn't matter that all the various possible draws are equally likely at the outset; the fact that the first five draws (for example) automatically determine what the sixth draw will be is too much certainty, and the fact that (say) if you get good stats in the first three draws, you <em>will</em> get mediocre or bad, is way, WAY too much information. Hence why I phrased it as I did; if your first two draws give you <em>any information whatsoever</em> about what the later draws are likely to be, then the process is insufficiently random.</p><p></p><p>These players did, at least, have the consistency to also demand no reassignment of stats, as you noted. They want stats rolled in order, and what you got was what you got. If you ended up with only Wisdom as a semi-okay stat, maybe you played a Cleric. If you got nothing good at all, you played a thief (IIRC? I can't remember which class could get away with bad stats). Etc.</p><p></p><p>And, as noted by others above (frex, [USER=29398]@Lanefan[/USER] ), in some ways these requests are very specifically to <em>remove</em> parts of the design space. E.g. the goal of removing or at least reducing the whole idea of "builds," or to "make" players stop "playing their character sheet" or whatever. They don't want one method for them and another method for other people; they want one method for everyone, that will eliminate or curtail the parts of the game they find undesirable. And I will absolutely cop to the same thing: I genuinely think PB is superior because I genuinely believe everyone should get a fair shot at participation, and being shortchanged or supercharged at character generation inherently prevents that possibility.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8415718, member: 6790260"] So, if I'm understanding correctly [USER=71699]@clearstream[/USER], your proposed method uses cards without replacement. Meaning, if you drew a bad set of cards for the first two stats, you are guaranteed to get better stats for the later parts. This is what I refer to when I say that it's not "true random"--it forces certain results [I]because[/I] other results have happened. There was a [I]very[/I] long, drawn-out thread some months ago where I engaged with some user (whose name escapes me now) that wouldn't accept this. Anything, anything [I]whatsoever[/I], that [I]causes[/I] good stats in order to compensate for bad ones is unacceptable to them (and several others besides), because it makes them feel like every character is "born lucky" and thus uninteresting. It doesn't matter that all the various possible draws are equally likely at the outset; the fact that the first five draws (for example) automatically determine what the sixth draw will be is too much certainty, and the fact that (say) if you get good stats in the first three draws, you [I]will[/I] get mediocre or bad, is way, WAY too much information. Hence why I phrased it as I did; if your first two draws give you [I]any information whatsoever[/I] about what the later draws are likely to be, then the process is insufficiently random. These players did, at least, have the consistency to also demand no reassignment of stats, as you noted. They want stats rolled in order, and what you got was what you got. If you ended up with only Wisdom as a semi-okay stat, maybe you played a Cleric. If you got nothing good at all, you played a thief (IIRC? I can't remember which class could get away with bad stats). Etc. And, as noted by others above (frex, [USER=29398]@Lanefan[/USER] ), in some ways these requests are very specifically to [I]remove[/I] parts of the design space. E.g. the goal of removing or at least reducing the whole idea of "builds," or to "make" players stop "playing their character sheet" or whatever. They don't want one method for them and another method for other people; they want one method for everyone, that will eliminate or curtail the parts of the game they find undesirable. And I will absolutely cop to the same thing: I genuinely think PB is superior because I genuinely believe everyone should get a fair shot at participation, and being shortchanged or supercharged at character generation inherently prevents that possibility. [/QUOTE]
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