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4e design in 5.5e ?
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<blockquote data-quote="UngeheuerLich" data-source="post: 8416066" data-attributes="member: 59057"><p>Thanks for the roundup,</p><p></p><p>Thanks for the roundup. An epic fight, exactly as I imagined it.</p><p></p><p>In the spoiler tag, my reply to you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>[spoiler]</p><p>And exactly what I thought:</p><ul> <li data-xf-list-type="ul">one of the "broken" spells</li> <li data-xf-list-type="ul">the perfect magic items</li> <li data-xf-list-type="ul">perfect enemies</li> <li data-xf-list-type="ul">a very good and creative plan.</li> <li data-xf-list-type="ul">combat was broken up in several smaller ones.</li> </ul><p></p><p>So this is definitely NOT a "too easy" scenario but an epic battle.</p><p></p><p>We had similar scenarios in 2e and 3e with a certain underground adventure where you have to raid a whole city.</p><p>I don't imagine how we won in 2e as players, but as a DM I remember the scenario well when I converted it to 3.5.</p><p></p><p>Key points:</p><ul> <li data-xf-list-type="ul">rary's telepathic bond</li> <li data-xf-list-type="ul">flying Team A armed with fireballs</li> <li data-xf-list-type="ul">stationary hidden and greater invisible team B with ice storm and flame strikes (you don't see the origin contrary to fireball)</li> <li data-xf-list-type="ul">dimension door ranger and bladesinger who went into the commanding buildings and called for "air strikes" whenever needed.</li> </ul><p></p><p>The enemy, a lich, level 18 or so cleric CR 23 or 4 was through luck the first target and did just survive the surprise assault with 3 hp and then just died nex time because it foolishly tried to stun the assailants instead of phase shifting away</p><p></p><p>Everything taken together it was at least a CR 30 scenario vs 5 or 6 lvl 11 characters I think.</p><p></p><p>So by that definition 3e was way too easy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8416066, member: 59057"] Thanks for the roundup, Thanks for the roundup. An epic fight, exactly as I imagined it. In the spoiler tag, my reply to you :) [spoiler] And exactly what I thought: [LIST] [*]one of the "broken" spells [*]the perfect magic items [*]perfect enemies [*]a very good and creative plan. [*]combat was broken up in several smaller ones. [/LIST] So this is definitely NOT a "too easy" scenario but an epic battle. We had similar scenarios in 2e and 3e with a certain underground adventure where you have to raid a whole city. I don't imagine how we won in 2e as players, but as a DM I remember the scenario well when I converted it to 3.5. Key points: [LIST] [*]rary's telepathic bond [*]flying Team A armed with fireballs [*]stationary hidden and greater invisible team B with ice storm and flame strikes (you don't see the origin contrary to fireball) [*]dimension door ranger and bladesinger who went into the commanding buildings and called for "air strikes" whenever needed. [/LIST] The enemy, a lich, level 18 or so cleric CR 23 or 4 was through luck the first target and did just survive the surprise assault with 3 hp and then just died nex time because it foolishly tried to stun the assailants instead of phase shifting away Everything taken together it was at least a CR 30 scenario vs 5 or 6 lvl 11 characters I think. So by that definition 3e was way too easy ;) [/spoiler] [/QUOTE]
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