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4e design in 5.5e ?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 8416207" data-attributes="member: 710"><p>I guess when it comes to stats, I think it's kinda boring if you know that your highest stat will be the most important one for your character class/build, the second-highest the second-most important and so on.</p><p></p><p>What if instead you had a rule like: Okay, your primary ability score starts with 16 or 15 or whatever kids these days like as minimum-to-be-viable. So everyone can ensure his Wizard has enough Int to be good, and your Fighter has enough Strenght to be good. Kinda boring up to point, but potentially unavoidable because otherwise there is too much grief, and everyone starts on the same playing field, too.</p><p></p><p>But now we add some randomness. Then, order the rest of your stats in order of priority.</p><p>Roll 1d6 twice, reroll if both dice come up the same, or pick option 7.</p><p>1: Your 1st unassigned score becomes 14</p><p>2: Your 2nd Priority is determined by rolling 4d6, drop lowest.</p><p>3. Your 3rd Priority is determined by rolling 3d6.</p><p>4. After assigning all scores, your 4th Priority will have the same value as your 2nd Priority.</p><p>5. After assigning all scores, your 3rd priority will exchange value with your 1st Priority.</p><p>6. Your least prioritized stat becomes 18.</p><p>7. The player picks two items on this list as he prefers and assigns the remaining scores. Then, he reduces his highest score by 2, and adds 1d4 to his lowest stat. If he wants, he can instead add 1d4 to another player's character lowest stat (if multiple players are creating their characters.)</p><p></p><p>Then, assign the following 5 stats in order of priority to the ability scores that have not yet assigned a score: 15, 13, 10, 8, 6.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 8416207, member: 710"] I guess when it comes to stats, I think it's kinda boring if you know that your highest stat will be the most important one for your character class/build, the second-highest the second-most important and so on. What if instead you had a rule like: Okay, your primary ability score starts with 16 or 15 or whatever kids these days like as minimum-to-be-viable. So everyone can ensure his Wizard has enough Int to be good, and your Fighter has enough Strenght to be good. Kinda boring up to point, but potentially unavoidable because otherwise there is too much grief, and everyone starts on the same playing field, too. But now we add some randomness. Then, order the rest of your stats in order of priority. Roll 1d6 twice, reroll if both dice come up the same, or pick option 7. 1: Your 1st unassigned score becomes 14 2: Your 2nd Priority is determined by rolling 4d6, drop lowest. 3. Your 3rd Priority is determined by rolling 3d6. 4. After assigning all scores, your 4th Priority will have the same value as your 2nd Priority. 5. After assigning all scores, your 3rd priority will exchange value with your 1st Priority. 6. Your least prioritized stat becomes 18. 7. The player picks two items on this list as he prefers and assigns the remaining scores. Then, he reduces his highest score by 2, and adds 1d4 to his lowest stat. If he wants, he can instead add 1d4 to another player's character lowest stat (if multiple players are creating their characters.) Then, assign the following 5 stats in order of priority to the ability scores that have not yet assigned a score: 15, 13, 10, 8, 6. [/QUOTE]
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