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4e design in 5.5e ?
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<blockquote data-quote="Lanefan" data-source="post: 8418307" data-attributes="member: 29398"><p>Not quite.</p><p></p><p>I'm more arguing that the game shouldn't force an elaborate character-build phase; that char-gen should by default be quick and easy to allow the table to get it done and get on with the campaign.</p><p></p><p>Another different philosophy: your last sentence implies you're tailoring your challenges to suit (or hose) the PCs being played. Me, no matter what PCs the players bring along I try to run the adventure the same as I would with any other mix of PCs.</p><p></p><p>Flip this question around and ask why are you so hung up on playing <em>this character, right now</em>? What's wrong with some flexibility of thought/plan when arriving at roll-up night? And don't you (as many do) decide what character to roll up and-or play based in some part on what other people are playing, which you all might not even learn until roll-up night?</p><p></p><p>And yes, rolling the minimum does force your hand somewhat; no sugar-coating that. Good thing it doesn't happen very often, eh? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (I can't think of an occasion when a player's had a character with a highest starting stat of 13; I can recall one that started with a high of 14, and it did OK)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8418307, member: 29398"] Not quite. I'm more arguing that the game shouldn't force an elaborate character-build phase; that char-gen should by default be quick and easy to allow the table to get it done and get on with the campaign. Another different philosophy: your last sentence implies you're tailoring your challenges to suit (or hose) the PCs being played. Me, no matter what PCs the players bring along I try to run the adventure the same as I would with any other mix of PCs. Flip this question around and ask why are you so hung up on playing [I]this character, right now[/I]? What's wrong with some flexibility of thought/plan when arriving at roll-up night? And don't you (as many do) decide what character to roll up and-or play based in some part on what other people are playing, which you all might not even learn until roll-up night? And yes, rolling the minimum does force your hand somewhat; no sugar-coating that. Good thing it doesn't happen very often, eh? :) (I can't think of an occasion when a player's had a character with a highest starting stat of 13; I can recall one that started with a high of 14, and it did OK) [/QUOTE]
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