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4e design in 5.5e ?
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<blockquote data-quote="Lanefan" data-source="post: 8418324" data-attributes="member: 29398"><p>Depends how much one cares about those individual points, I guess.</p><p></p><p>Personally, I'm all about long-term balance and don't really care much about balance in any given moment, as long as the in-the-moment imbalances tend to cancel out in the long run or at least have clear opportunity to do so.</p><p></p><p>My usual example: Illusionists are historically* rather hopeless against low-grade undead, constructs, and other non-intelligent (or extremely intelligent) foes. Flip side is they can be absolute superstars against low-intelligence foes, and that's the long-term balance: you-as-Illusionist can be the star of the show in this adventure but in the next adventure you might be playing second fiddle. For this and other reasons I intentionally try to run a mix of adventure types such that each class gets a chance to shine now and then (though whether that class is in fact present in the party at the time is up to chance).</p><p></p><p>* - as in, pre-4e. Illusionists since then are hopeless, period, due to all the nerfing of illusion effects.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8418324, member: 29398"] Depends how much one cares about those individual points, I guess. Personally, I'm all about long-term balance and don't really care much about balance in any given moment, as long as the in-the-moment imbalances tend to cancel out in the long run or at least have clear opportunity to do so. My usual example: Illusionists are historically* rather hopeless against low-grade undead, constructs, and other non-intelligent (or extremely intelligent) foes. Flip side is they can be absolute superstars against low-intelligence foes, and that's the long-term balance: you-as-Illusionist can be the star of the show in this adventure but in the next adventure you might be playing second fiddle. For this and other reasons I intentionally try to run a mix of adventure types such that each class gets a chance to shine now and then (though whether that class is in fact present in the party at the time is up to chance). * - as in, pre-4e. Illusionists since then are hopeless, period, due to all the nerfing of illusion effects. [/QUOTE]
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