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4e design in 5.5e ?
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<blockquote data-quote="vagabundo" data-source="post: 8419863" data-attributes="member: 55864"><p>Dear jebus, I feel like I've timeportalled back a decade. The same disccussions, so weird.</p><p></p><p>If 5.5 turned into a 4.5 it could make me buy it. 5e has unerwelmed me in so many ways I've just ran other things or 4e.</p><p></p><p>EDIT: Just to be clear that there are things I've wanted fixed in 4e, like power/feat bloat and some streamlining of certain elements. 4e was a monster of content in someways, but it needed a good 4.5 edit. Essentials was more like an experiment; I like a lot of essentials, it wasnt a 4.5.</p><p></p><p></p><p></p><p></p><p>Why didn't you let him have the Shurikens? I don't understand why its connected to 4e. If you have refluffed something and a player interacts with the element why not let them? 4e is very flexibable, transparent. Its fairly easy to rule on the fly without breaking anything.</p><p></p><p>I would have let him collect them as a consumable maybe if I was uncomfortable with them being in the game long term. They're made of funky material, they break on a hit, collect the missed ones after the fight if you like etc.</p><p></p><p>I've done these ruling in every edition since BCEMi, 4e is no different in that regard. 4e excells at transparency and, not published enough, but a core system that is so easy to run on the fly.</p><p></p><p></p><p></p><p>You'll probably get some great examples of monsters that do this, but do your self a favour and get something like the Monsters Vault or MMIII. The 4e Monster books for mechanics where so good.</p><p></p><p>Rituals were free form spells that took time to cast(1 minute, 10 minutes, 1 hour,) usually had a monetary component and maybe something else. They could be cast by anyone who had the Ritual Caster feat. They had to be mastered. effectively it meant that anyone could do cool magic. </p><p></p><p>Sometimes there were Arcana, Religon or Nature skill checks. They were devided up by function not magic school (Exploration). All the big teleport spells, etc were rituals. They were cool, had a few poblems mechanically and probably underused, but cool none-the-less.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 8419863, member: 55864"] Dear jebus, I feel like I've timeportalled back a decade. The same disccussions, so weird. If 5.5 turned into a 4.5 it could make me buy it. 5e has unerwelmed me in so many ways I've just ran other things or 4e. EDIT: Just to be clear that there are things I've wanted fixed in 4e, like power/feat bloat and some streamlining of certain elements. 4e was a monster of content in someways, but it needed a good 4.5 edit. Essentials was more like an experiment; I like a lot of essentials, it wasnt a 4.5. Why didn't you let him have the Shurikens? I don't understand why its connected to 4e. If you have refluffed something and a player interacts with the element why not let them? 4e is very flexibable, transparent. Its fairly easy to rule on the fly without breaking anything. I would have let him collect them as a consumable maybe if I was uncomfortable with them being in the game long term. They're made of funky material, they break on a hit, collect the missed ones after the fight if you like etc. I've done these ruling in every edition since BCEMi, 4e is no different in that regard. 4e excells at transparency and, not published enough, but a core system that is so easy to run on the fly. You'll probably get some great examples of monsters that do this, but do your self a favour and get something like the Monsters Vault or MMIII. The 4e Monster books for mechanics where so good. Rituals were free form spells that took time to cast(1 minute, 10 minutes, 1 hour,) usually had a monetary component and maybe something else. They could be cast by anyone who had the Ritual Caster feat. They had to be mastered. effectively it meant that anyone could do cool magic. Sometimes there were Arcana, Religon or Nature skill checks. They were devided up by function not magic school (Exploration). All the big teleport spells, etc were rituals. They were cool, had a few poblems mechanically and probably underused, but cool none-the-less. [/QUOTE]
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