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4e design in 5.5e ?
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<blockquote data-quote="Garthanos" data-source="post: 8420565" data-attributes="member: 82504"><p>And a 4e feat was a much smaller investment like 1/2 of a typical 5e feat </p><p></p><p></p><p>In some ways rituals are actually not that big of deal they are just easier to implement when you have an expected PC economy.</p><p></p><p>More Info I was going to mention as well.</p><p></p><p>There were large numbers of rituals.</p><p>Rituals are unrestricted use frequency but take time from 1 minute to many hours, </p><p>Rituals require specific expended components (the form of which was based on type of ritual).</p><p>Rituals were very open ended but almost entirely non-combat oriented effects (some improved your preparation for combat) and might even be modified using skill checks (arcana generally).</p><p>Ritual Components in a generic form could be gathered from a disenchanted item. I allowed scavenging for components. Components generally speaking could be purchased but that might be setting adjusted too.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8420565, member: 82504"] And a 4e feat was a much smaller investment like 1/2 of a typical 5e feat In some ways rituals are actually not that big of deal they are just easier to implement when you have an expected PC economy. More Info I was going to mention as well. There were large numbers of rituals. Rituals are unrestricted use frequency but take time from 1 minute to many hours, Rituals require specific expended components (the form of which was based on type of ritual). Rituals were very open ended but almost entirely non-combat oriented effects (some improved your preparation for combat) and might even be modified using skill checks (arcana generally). Ritual Components in a generic form could be gathered from a disenchanted item. I allowed scavenging for components. Components generally speaking could be purchased but that might be setting adjusted too. [/QUOTE]
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