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4e design in 5.5e ?
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<blockquote data-quote="Garthanos" data-source="post: 8422783" data-attributes="member: 82504"><p>In 4e I would say you are describing teamwork taking some time and for me some of the coolest fun.</p><p></p><p>In 5e though, I have seen some extremely complex builds like a Bladesinger (with a dip in several others) which even at moderate levels has spells you want to use or swap for depending on the enemies armor class or vulnerabilities and adding up lots of bonuses from many different quasi overlapping abilities including damage resistances or armor of agathys and similar things and it had competing situationally better uses for concentration or bonus actions and I think also reactions for shield or other things. And spells further scale based on what they do based on the slot you use them *(another decision and adjustment to your ability even if you are using the same spell as last round). The internal decision making all by its lonesome somehow did not seem like in play it would be quick.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8422783, member: 82504"] In 4e I would say you are describing teamwork taking some time and for me some of the coolest fun. In 5e though, I have seen some extremely complex builds like a Bladesinger (with a dip in several others) which even at moderate levels has spells you want to use or swap for depending on the enemies armor class or vulnerabilities and adding up lots of bonuses from many different quasi overlapping abilities including damage resistances or armor of agathys and similar things and it had competing situationally better uses for concentration or bonus actions and I think also reactions for shield or other things. And spells further scale based on what they do based on the slot you use them *(another decision and adjustment to your ability even if you are using the same spell as last round). The internal decision making all by its lonesome somehow did not seem like in play it would be quick. [/QUOTE]
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