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4e design in 5.5e ?
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<blockquote data-quote="Mordhau" data-source="post: 8422856" data-attributes="member: 7032137"><p>No I don't find that turns are appreciably faster in 5e. The main thing that makes 5e faster is that there are less rounds to combat generally.</p><p></p><p>(Of course some classes can resolve their turn pretty fast. It usually goes like this. <strong>Cleric:</strong> what spell do I want to cast? Ok what about this one? Ok I target four of them. GM make saves how many did I hit? Ok, I'll roll damage. Ok now for my bonus action, I'm still concentrating on Spiritual hammer so I'll make that attack again. <strong>Sorcerer</strong>: pretty much the same, actions, bonus actions, mult-targetting. <strong>Fighter</strong>: 18 to hit and if that's enough 7 damgage. </p><p></p><p>So it does depend on what people actually play.)</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8422856, member: 7032137"] No I don't find that turns are appreciably faster in 5e. The main thing that makes 5e faster is that there are less rounds to combat generally. (Of course some classes can resolve their turn pretty fast. It usually goes like this. [B]Cleric:[/B] what spell do I want to cast? Ok what about this one? Ok I target four of them. GM make saves how many did I hit? Ok, I'll roll damage. Ok now for my bonus action, I'm still concentrating on Spiritual hammer so I'll make that attack again. [B]Sorcerer[/B]: pretty much the same, actions, bonus actions, mult-targetting. [B]Fighter[/B]: 18 to hit and if that's enough 7 damgage. So it does depend on what people actually play.) [/QUOTE]
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