Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
4e design in 5.5e ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8422862" data-attributes="member: 22779"><p>In measured doses. </p><p></p><p>I agree, the teamwork thing was great. And 4e's breaking of the initiative system was inspired and a fantastic idea that has been ported forward into 5e, although in a more restricted manner.</p><p></p><p>The trick though was in 4e, it got to ridiculous levels. Not only did you have have different players triggering effects in each other, the monsters could also trigger effects and those triggered effects could trigger effects. And, add to that a bit of analysis paralysis and turns could take bloody forever.</p><p></p><p>5e might get complicated from time to time, but, nowhere near to that degree. Yes, you might have a cleric casting a spell, taking a bonus action and then moving, sure, and a summoning druid can really slow things down, sure. What you don't have is four different players chaining reactions together after a single action from the monster, resolving those five or six different actions, moving on to the next monster and then having five MORE chained reactions going off. </p><p></p><p>Yes, I'm exagerating, but, there were times in 4e where it really, REALLY did get old fast. It's a fantastic idea and I love it. It just really did get out of hand towards the end.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8422862, member: 22779"] In measured doses. I agree, the teamwork thing was great. And 4e's breaking of the initiative system was inspired and a fantastic idea that has been ported forward into 5e, although in a more restricted manner. The trick though was in 4e, it got to ridiculous levels. Not only did you have have different players triggering effects in each other, the monsters could also trigger effects and those triggered effects could trigger effects. And, add to that a bit of analysis paralysis and turns could take bloody forever. 5e might get complicated from time to time, but, nowhere near to that degree. Yes, you might have a cleric casting a spell, taking a bonus action and then moving, sure, and a summoning druid can really slow things down, sure. What you don't have is four different players chaining reactions together after a single action from the monster, resolving those five or six different actions, moving on to the next monster and then having five MORE chained reactions going off. Yes, I'm exagerating, but, there were times in 4e where it really, REALLY did get old fast. It's a fantastic idea and I love it. It just really did get out of hand towards the end. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4e design in 5.5e ?
Top