Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Devils vs. Demons article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ripzerai" data-source="post: 3793571" data-attributes="member: 38324"><p>Because chaos isn't stupidity. My chaotic good bard is every bit as capable of intricate plotting as your lawful neutral wizard. My bard just cares more about individual freedom, and your wizard cares more about tradition and law.</p><p></p><p>The biggest problem with this new take for me is that they identify law and chaos (among "fiends") rigidly with "cares about mortal souls" and "cares only for destruction." How needlessly limiting! I like demons like Pazuzu, Graz'zt, Malcanthet, and Succothbenoth, who prey on a mortal's wild passions, their untamed sins, weakening the dogma and taboos that restrains their id, using their longing for selfish freedom to draw them into acts of depravity and wickedness. This is a role that devils, as described in that article, cannot play - they're creatures of order, and they use contracts and pacts to draw the souls of mortals into a rigid hierarchy ruled by an absolute autocrat. And it's a role that demons, as described there, cannot play either - what do demons care about souls, other than to devour them? </p><p></p><p>A major role in the game seems to have been lost. Of course, we don't know anything about 4e yugoloths, other than that gelugons are related to them. How they fit into the cosmic scheme isn't clear, but one would imagine they aren't dedicated to demolishing taboos and dogma in the name of wickedness.</p><p></p><p>Perhaps those of you who like the changes can explain why a little better, as I'm just not getting it from your posts. I see a lot of "this is cool" and "I like this," but very little why. The more different demons are from devils, the less flexible either race is, and therefore the less useful it is. If I want an adventure involving plotting and scheming demon lords working to draw souls into the Abyss by slowly fermenting anarchy and vice - well, I have to ignore the default cosmology they've set up, which isn't that much of a burden, but it makes me wonder what the point of the new cosmology is at all. </p><p></p><p>I don't see why making demons and devils as different as possible is desirable, or how it aids play in any practical manner. The author of that article seems to take that for granted, as are many of the posters here. The advantage, though, is lost on me.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 3793571, member: 38324"] Because chaos isn't stupidity. My chaotic good bard is every bit as capable of intricate plotting as your lawful neutral wizard. My bard just cares more about individual freedom, and your wizard cares more about tradition and law. The biggest problem with this new take for me is that they identify law and chaos (among "fiends") rigidly with "cares about mortal souls" and "cares only for destruction." How needlessly limiting! I like demons like Pazuzu, Graz'zt, Malcanthet, and Succothbenoth, who prey on a mortal's wild passions, their untamed sins, weakening the dogma and taboos that restrains their id, using their longing for selfish freedom to draw them into acts of depravity and wickedness. This is a role that devils, as described in that article, cannot play - they're creatures of order, and they use contracts and pacts to draw the souls of mortals into a rigid hierarchy ruled by an absolute autocrat. And it's a role that demons, as described there, cannot play either - what do demons care about souls, other than to devour them? A major role in the game seems to have been lost. Of course, we don't know anything about 4e yugoloths, other than that gelugons are related to them. How they fit into the cosmic scheme isn't clear, but one would imagine they aren't dedicated to demolishing taboos and dogma in the name of wickedness. Perhaps those of you who like the changes can explain why a little better, as I'm just not getting it from your posts. I see a lot of "this is cool" and "I like this," but very little why. The more different demons are from devils, the less flexible either race is, and therefore the less useful it is. If I want an adventure involving plotting and scheming demon lords working to draw souls into the Abyss by slowly fermenting anarchy and vice - well, I have to ignore the default cosmology they've set up, which isn't that much of a burden, but it makes me wonder what the point of the new cosmology is at all. I don't see why making demons and devils as different as possible is desirable, or how it aids play in any practical manner. The author of that article seems to take that for granted, as are many of the posters here. The advantage, though, is lost on me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Devils vs. Demons article
Top