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4E Devils vs. Demons article
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3794210" data-attributes="member: 710"><p>Well, remember that traditionally, demons and devils are the epitome of their alignments. In D&D 3.5, this is so fundamental that it's part of their subtype!</p><p></p><p>The problem with the alignments is that they are fundamental parts. No person in the real world that is extremely chaotic is capable of plotting for a long-term goal. They would even be unable to formulate such a goal. And no person that is extremely lawful would ever be able to do something creative, as this would mean changing something. </p><p></p><p>But if you make alignment tangible forces, you have to decide how to use them. </p><p>The way it is really done in D&D, there is actually a relativismn in morals and ethics, despite the rules saying that there is no real place for such a thing. Demons should not be able to work together for a long time, simply because they are evil and only care for themselves, but are also chaotic and therefore unable to consistently manipulate or even "socialize" with the people around them.</p><p></p><p>On the other hand, Lawful Good Angels would never be willing to take a life and always try to redeem evil (assuming the rules would allow such), and their strictness would make it impossible to succeed, as they can't adapt their behaviour to react fittingly to a evil creature.</p><p></p><p>Devils would probably fail everytime they need to improvise during their plans if something doesn't work out as planned (like heroes destroying a McGuffin despite impossible odds) or would need forever to create a plan that would account for all errors.</p><p></p><p>So, the D&D demons at least seem to follow the consequences implied by the alignment rules more than ever before.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3794210, member: 710"] Well, remember that traditionally, demons and devils are the epitome of their alignments. In D&D 3.5, this is so fundamental that it's part of their subtype! The problem with the alignments is that they are fundamental parts. No person in the real world that is extremely chaotic is capable of plotting for a long-term goal. They would even be unable to formulate such a goal. And no person that is extremely lawful would ever be able to do something creative, as this would mean changing something. But if you make alignment tangible forces, you have to decide how to use them. The way it is really done in D&D, there is actually a relativismn in morals and ethics, despite the rules saying that there is no real place for such a thing. Demons should not be able to work together for a long time, simply because they are evil and only care for themselves, but are also chaotic and therefore unable to consistently manipulate or even "socialize" with the people around them. On the other hand, Lawful Good Angels would never be willing to take a life and always try to redeem evil (assuming the rules would allow such), and their strictness would make it impossible to succeed, as they can't adapt their behaviour to react fittingly to a evil creature. Devils would probably fail everytime they need to improvise during their plans if something doesn't work out as planned (like heroes destroying a McGuffin despite impossible odds) or would need forever to create a plan that would account for all errors. So, the D&D demons at least seem to follow the consequences implied by the alignment rules more than ever before. [/QUOTE]
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