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4E Devils vs. Demons article
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<blockquote data-quote="GVDammerung" data-source="post: 3797131" data-attributes="member: 33060"><p>This isn't an EGG thing. It started there, sure. It was kept on by TSR after EGG left and 2e launched. 3e kept it after that. For long time D&D players, the Great Wheel is an intrinsic part of what makes D&D, well, D&D. Not everyone may like it, but lots did, at least to judge by things like the popularity of the Demonomicon of Iggwilv in Dragon etc. The Planes (Great Wheel version) have seemingly always sold well and their inhabitants have long been iconic to D&D, fascinating generations of players. So this is not simply blind adherence to tradition for tradition's sake alone.</p><p></p><p></p><p></p><p>This is quite true and completely misses the point because the operative word is "setting." Such changes are fine for a particular "setting" but 4e is not a setting. We are speaking of the core rules. This is a HUGE difference. The core rules apply, in theory, to every game irrespective of setting. Setting are limited, unique unto themselves. 4e should not be in the business of establishing fluff for games to such a pronounced degree; it should stick to an exposition of the rules. But is seems 4e wants to dictate not just the rules but also the fluff. House rules will not not be limited to crunch but will also have to consider fluff. This is unhelpful an unnecssary.</p><p></p><p></p><p></p><p>See popularity of Dragon magazine after Demonomicon of Iggwlv as well as planar antagonists in adventure paths in Dungeon. Nuff said.</p><p></p><p>The background that has proven popular for years upon years is now being altered. Miami Vice, so to speak, is going to be set in Chicago. It _WILL_ feel different and so will 4e with a new cosmology. As "feel" is almost as important as "play" where games are concerned, this is a big gamble for no apparent reason other than Wotc was tired of the Great Wheel. Wotc is taking it on faith that the new cosmology is a good thing and asks gamers to do the same.</p></blockquote><p></p>
[QUOTE="GVDammerung, post: 3797131, member: 33060"] This isn't an EGG thing. It started there, sure. It was kept on by TSR after EGG left and 2e launched. 3e kept it after that. For long time D&D players, the Great Wheel is an intrinsic part of what makes D&D, well, D&D. Not everyone may like it, but lots did, at least to judge by things like the popularity of the Demonomicon of Iggwilv in Dragon etc. The Planes (Great Wheel version) have seemingly always sold well and their inhabitants have long been iconic to D&D, fascinating generations of players. So this is not simply blind adherence to tradition for tradition's sake alone. This is quite true and completely misses the point because the operative word is "setting." Such changes are fine for a particular "setting" but 4e is not a setting. We are speaking of the core rules. This is a HUGE difference. The core rules apply, in theory, to every game irrespective of setting. Setting are limited, unique unto themselves. 4e should not be in the business of establishing fluff for games to such a pronounced degree; it should stick to an exposition of the rules. But is seems 4e wants to dictate not just the rules but also the fluff. House rules will not not be limited to crunch but will also have to consider fluff. This is unhelpful an unnecssary. See popularity of Dragon magazine after Demonomicon of Iggwlv as well as planar antagonists in adventure paths in Dungeon. Nuff said. The background that has proven popular for years upon years is now being altered. Miami Vice, so to speak, is going to be set in Chicago. It _WILL_ feel different and so will 4e with a new cosmology. As "feel" is almost as important as "play" where games are concerned, this is a big gamble for no apparent reason other than Wotc was tired of the Great Wheel. Wotc is taking it on faith that the new cosmology is a good thing and asks gamers to do the same. [/QUOTE]
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