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D&D Older Editions, OSR, & D&D Variants
4E Devils vs. Demons article
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<blockquote data-quote="Ripzerai" data-source="post: 3800945" data-attributes="member: 38324"><p>Oh, eloquently argued, truly thought-provoking. Clearly tradition is not valuable and novelty for its own sake is good in and of itself. Keeping, archiving, preserving, and curating creative works couldn't possibly be a valuable act. Maintaining continuity, bridging elements stemming back from the very roots of the game, helping maintain the suspension of disbelief, making it easier for new and old DMs to continue mining, being inspired by, and making use of the works of the past, not throwing decades of work into the gutter, reintroducing the things older generations loved to the newer ones - I'm not sure how I could have ever thought that these things were important at all.</p><p></p><p>It's how well thought-out and considered your posts are that make them so worthwhile. Truly, I'm chastised. </p><p></p><p>No, I'm sorry. Change for change's sake is foolishness. I'm not saying change is bad in itself, but tradition is undoubtedly a good. There is a middle ground, of course - I'm all for actual improvements. But this has to be balanced with the knowledge that tradition and continuity is also important. This should be a priority in any new design; not the only priority, but certainly a priority.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 3800945, member: 38324"] Oh, eloquently argued, truly thought-provoking. Clearly tradition is not valuable and novelty for its own sake is good in and of itself. Keeping, archiving, preserving, and curating creative works couldn't possibly be a valuable act. Maintaining continuity, bridging elements stemming back from the very roots of the game, helping maintain the suspension of disbelief, making it easier for new and old DMs to continue mining, being inspired by, and making use of the works of the past, not throwing decades of work into the gutter, reintroducing the things older generations loved to the newer ones - I'm not sure how I could have ever thought that these things were important at all. It's how well thought-out and considered your posts are that make them so worthwhile. Truly, I'm chastised. No, I'm sorry. Change for change's sake is foolishness. I'm not saying change is bad in itself, but tradition is undoubtedly a good. There is a middle ground, of course - I'm all for actual improvements. But this has to be balanced with the knowledge that tradition and continuity is also important. This should be a priority in any new design; not the only priority, but certainly a priority. [/QUOTE]
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