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D&D Older Editions, OSR, & D&D Variants
4E Devils vs. Demons article
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3801001" data-attributes="member: 18549"><p>Neither do I. I'm just bringing attention to the fact that ideas are strong on their own strengths and weak on their own weaknesses, rather than any correspondence to tradition.</p><p></p><p></p><p></p><p>Well, to answer my own question lots of people are saying this is change for the sake of change, but not anyone involved in the development process. I'm trying to point out that there's nothing to the claim but hysteria.</p><p></p><p></p><p></p><p></p><p></p><p>DM: This planar adventure takes place in Pandemonium.</p><p>Player: Which one, the Great Wheel Pandemonium, or the Astral Sea Pandemonium?</p><p>DM: Considering that they're identical, who the heck cares?</p><p>Player: I do. How can I possibly be part of an aging and diminishing group of old grognards if I don't refuse to play in the new setting?</p><p></p><p></p><p></p><p>What would a Greyhawk setting even look like? If it's identical to the old Greyhawk stuff, people will complain that it's just reprinted material that they could get out of the older books. If it changes anything, people will complain that it's wrecking Greyhawk continuity, obviating the point of recreating the classic setting.</p><p></p><p></p><p>How nice that we still have those things, and that they've been so portable between editions. I see Necromancer's role as providing me with some updated demon lord stats, if necessary, so that I don't have to homebrew them. We don't need them to reinvent the IP, just fill the holes in the monster department.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3801001, member: 18549"] Neither do I. I'm just bringing attention to the fact that ideas are strong on their own strengths and weak on their own weaknesses, rather than any correspondence to tradition. Well, to answer my own question lots of people are saying this is change for the sake of change, but not anyone involved in the development process. I'm trying to point out that there's nothing to the claim but hysteria. DM: This planar adventure takes place in Pandemonium. Player: Which one, the Great Wheel Pandemonium, or the Astral Sea Pandemonium? DM: Considering that they're identical, who the heck cares? Player: I do. How can I possibly be part of an aging and diminishing group of old grognards if I don't refuse to play in the new setting? What would a Greyhawk setting even look like? If it's identical to the old Greyhawk stuff, people will complain that it's just reprinted material that they could get out of the older books. If it changes anything, people will complain that it's wrecking Greyhawk continuity, obviating the point of recreating the classic setting. How nice that we still have those things, and that they've been so portable between editions. I see Necromancer's role as providing me with some updated demon lord stats, if necessary, so that I don't have to homebrew them. We don't need them to reinvent the IP, just fill the holes in the monster department. [/QUOTE]
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