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D&D Older Editions, OSR, & D&D Variants
4E Devils vs. Demons article
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<blockquote data-quote="Cam Banks" data-source="post: 3801220" data-attributes="member: 3817"><p>I don't believe that's the case. One can easily lump all worlds into the Great Wheel schema, which was the point of it after all, but Dragonlance continuity upholds the notion of a universe or cosmos created in its entirety by the High God and those gods he brought forth into it from Beyond. The dwelling places of the gods and those souls that remain behind as their servants after death are not located in this Beyond, meaning that they are within a separate and self-contained universe all on its own.</p><p></p><p>DLA doesn't rule out visitors from other worlds "far removed" from Krynn, but it makes pains to keep this rare and indeed seal those visitors off from any path back home. Krynn's gods are the only gods that have any influence, and one imagines that if they were sharing real estate with the gods from other worlds this wouldn't be nearly as big a deal.</p><p></p><p>Essentially, one should consider it this way: if your intent is to run a Dragonlance campaign, then the information in Manual of the Planes (and, later, Planescape, Spelljammer, Ravenloft et al) is not part of the continuity that's dealt with. If your intent is to run a multiversal campaign, or a Planescape/SJ/Ravenloft campaign, then Krynn is just one world in a vast array of others, linked together in whatever connection you like (planes, the Mists, crystal spheres, etc.)</p><p></p><p>That's at least how it's always been considered. I'm as much a stickler for the intent behind design as what makes it onto the page, and this sort of metatheory drives a great deal of what we've done and continue to do.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 3801220, member: 3817"] I don't believe that's the case. One can easily lump all worlds into the Great Wheel schema, which was the point of it after all, but Dragonlance continuity upholds the notion of a universe or cosmos created in its entirety by the High God and those gods he brought forth into it from Beyond. The dwelling places of the gods and those souls that remain behind as their servants after death are not located in this Beyond, meaning that they are within a separate and self-contained universe all on its own. DLA doesn't rule out visitors from other worlds "far removed" from Krynn, but it makes pains to keep this rare and indeed seal those visitors off from any path back home. Krynn's gods are the only gods that have any influence, and one imagines that if they were sharing real estate with the gods from other worlds this wouldn't be nearly as big a deal. Essentially, one should consider it this way: if your intent is to run a Dragonlance campaign, then the information in Manual of the Planes (and, later, Planescape, Spelljammer, Ravenloft et al) is not part of the continuity that's dealt with. If your intent is to run a multiversal campaign, or a Planescape/SJ/Ravenloft campaign, then Krynn is just one world in a vast array of others, linked together in whatever connection you like (planes, the Mists, crystal spheres, etc.) That's at least how it's always been considered. I'm as much a stickler for the intent behind design as what makes it onto the page, and this sort of metatheory drives a great deal of what we've done and continue to do. Cheers, Cam [/QUOTE]
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