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4E Dragons - Where's the beef?
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<blockquote data-quote="KarinsDad" data-source="post: 4729214" data-attributes="member: 2011"><p>Well, the template is for a standard or elite being changed into an elite or a solo. To my knowledge, there are no XP rules for changing a solo into an "elite solo".</p><p></p><p></p><p>Take a level 6 Young Blue Dragon.</p><p></p><p>It has decent attacks, most of which (except the breath weapon) average 10 points of damage or even less. 4th level PCs have ~32 to 45 hits points. So, it will take a while for it to eat through that many hit points (~190), not including PC heal spells.</p><p></p><p>Put a Wizard template on it and it can do Web. It can do Dimension Door. It can do Icy Rays (it already has the equivalent of Shock Sphere at will). It gets 58 more hit points. It gets +2 Will and +2 to saves.</p><p></p><p>You have to remember to adjust the Wizard powers not by its Int, but by its level and monster type. Damage is modified by Int, but not to hit. So, it would be 6th level Artilery using an attack against other defenses that affect multiple creatures: +9 to hit with Web and Icy Rays. That's an addition Daily area attack and an additional Encounter area attack that does not force it to fall back on using Lightning Burst or Draconic Fury when its other powers are gone or not recharged.</p><p></p><p>This dragon goes from being damaging nasty to a bit controlling damaging nasty.</p><p></p><p>It is definitely stronger.</p><p></p><p></p><p>But, if I double the XP like a standard to an elite or multiply by 2.5 for an elite to a solo, I do think that is too much XP. It is definitely not as strong as two Blue Dragons, but that is the XP that those would give. So basically, I add the XP of an elite and a solo together (or as if it were 2 levels higher for XP). In this example, XP goes from 1250 to 1750.</p><p></p><p>It gets additional powers, additional hit points, and a boost to Will. But, that is not as significant as a true elite or solo. It does not have 2x hit points, it does not have +2 to three defenses, etc.</p><p></p><p>So, it is not worth 2x or 2.5x XP.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4729214, member: 2011"] Well, the template is for a standard or elite being changed into an elite or a solo. To my knowledge, there are no XP rules for changing a solo into an "elite solo". Take a level 6 Young Blue Dragon. It has decent attacks, most of which (except the breath weapon) average 10 points of damage or even less. 4th level PCs have ~32 to 45 hits points. So, it will take a while for it to eat through that many hit points (~190), not including PC heal spells. Put a Wizard template on it and it can do Web. It can do Dimension Door. It can do Icy Rays (it already has the equivalent of Shock Sphere at will). It gets 58 more hit points. It gets +2 Will and +2 to saves. You have to remember to adjust the Wizard powers not by its Int, but by its level and monster type. Damage is modified by Int, but not to hit. So, it would be 6th level Artilery using an attack against other defenses that affect multiple creatures: +9 to hit with Web and Icy Rays. That's an addition Daily area attack and an additional Encounter area attack that does not force it to fall back on using Lightning Burst or Draconic Fury when its other powers are gone or not recharged. This dragon goes from being damaging nasty to a bit controlling damaging nasty. It is definitely stronger. But, if I double the XP like a standard to an elite or multiply by 2.5 for an elite to a solo, I do think that is too much XP. It is definitely not as strong as two Blue Dragons, but that is the XP that those would give. So basically, I add the XP of an elite and a solo together (or as if it were 2 levels higher for XP). In this example, XP goes from 1250 to 1750. It gets additional powers, additional hit points, and a boost to Will. But, that is not as significant as a true elite or solo. It does not have 2x hit points, it does not have +2 to three defenses, etc. So, it is not worth 2x or 2.5x XP. [/QUOTE]
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