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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Dragons - Where's the beef?
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<blockquote data-quote="Fanaelialae" data-source="post: 4738607" data-attributes="member: 53980"><p>The problem with this (breathe weapons doing damage approximate to a character's bloodied value) would be that with a lucky recharge roll the dragon could breathe two rounds in a row and it would be over for anyone who didn't receive healing interim. Heck, in the worst case scenario a dragon could breathe, get bloodied on the next character's turn and breathe again before anyone has had a chance to heal. Sounds like a TPK waiting to happen.</p><p></p><p>4e's design concept largely eliminates the "rocket tag" style of combat that (love it or hate it) was often prevalent in 3.x. Admittedly, they may have gone a tad too far with it, but so far my group is loving the new feel (we've always detested rocket tag).</p><p></p><p>I threw a solo Bulette (templated) against them and it was quite a fight! Admittedly, the terrain favored the creature somewhat (they were fighting atop a crumbling ledge surrounding a boiling lake and the bulette repeatedly tunneled through the wall, collapsing it in areas and cutting characters off from their allies) but the template proved almost useless (I used the Ranger template and made a poor choice of powers). Nonetheless, I nearly killed the barbarian and had the fighter on the ropes before they were finally able to put it down (the other two were injured as well). </p><p></p><p>If you want to run a Solo solo, I recommend giving it home-ground advantage (or at least favorable terrain) that it can exploit. If you really don't like to use tactics and just want to "slug it out" with the party, try using a Brute Solo above the party's level. The increased level makes up for the Brute's inherent lack of accuracy plus Brutes hit unusually hard, which sounds like what you're looking for.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4738607, member: 53980"] The problem with this (breathe weapons doing damage approximate to a character's bloodied value) would be that with a lucky recharge roll the dragon could breathe two rounds in a row and it would be over for anyone who didn't receive healing interim. Heck, in the worst case scenario a dragon could breathe, get bloodied on the next character's turn and breathe again before anyone has had a chance to heal. Sounds like a TPK waiting to happen. 4e's design concept largely eliminates the "rocket tag" style of combat that (love it or hate it) was often prevalent in 3.x. Admittedly, they may have gone a tad too far with it, but so far my group is loving the new feel (we've always detested rocket tag). I threw a solo Bulette (templated) against them and it was quite a fight! Admittedly, the terrain favored the creature somewhat (they were fighting atop a crumbling ledge surrounding a boiling lake and the bulette repeatedly tunneled through the wall, collapsing it in areas and cutting characters off from their allies) but the template proved almost useless (I used the Ranger template and made a poor choice of powers). Nonetheless, I nearly killed the barbarian and had the fighter on the ropes before they were finally able to put it down (the other two were injured as well). If you want to run a Solo solo, I recommend giving it home-ground advantage (or at least favorable terrain) that it can exploit. If you really don't like to use tactics and just want to "slug it out" with the party, try using a Brute Solo above the party's level. The increased level makes up for the Brute's inherent lack of accuracy plus Brutes hit unusually hard, which sounds like what you're looking for. [/QUOTE]
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4E Dragons - Where's the beef?
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